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Ziggs

Ziggs

Short Fuse P

Short Fuse

Innate: Periodically, Ziggs empowers his next basic attack to deal 20 − 160 (based on level) (+ 50% AP) bonus magic damage, increased by 75% against structures. increased to 35 − 280 (based on level) (+ 87.5% AP) against structures.
Short Fuse's cooldown is reduced by 4 / 5 / 6 (based on level) seconds whenever Ziggs casts an ability.
Bouncing Bomb Q

Bouncing Bomb

Cooldown: 6/5.5/5/4.5/4

Cost: 50/55/60/65/70 Mana

Range: 850

Ziggs throws a bouncing bomb that deals magic damage.

Magic Damage: 85 / 135 / 185 / 235 / 285 (+ 65% AP)

Satchel Charge W

Satchel Charge

Cooldown: 20/18/16/14/12

Cost: 80 Mana

Range: 1000

Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.

Ziggs can use the Satchel to hexplode vulnerable enemy turrets.

Magic Damage: 70 / 105 / 140 / 175 / 210 (+ 50% AP)

Demolition Threshold: 25 / 28 / 30 / 33 / 35% of turret's maximum health

Hexplosive Minefield E

Hexplosive Minefield

Cooldown: 16

Cost: 70/80/90/100/110 Mana

Range: 900

Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.

Magic Damage per Mine: 30 / 70 / 110 / 150 / 190 (+ 30% AP)

Reduced Damage per Mine: 12 / 28 / 44 / 60 / 76 (+ 12% AP)

Maximum Total Magic Damage: 150 / 350 / 550 / 750 / 950 (+ 150% AP)

Slow: 10 / 20 / 30 / 40 / 50%

Mega Inferno Bomb R

Mega Inferno Bomb

Cooldown: 120/95/70

Cost: 100 Mana

Range: 5000

Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.

Magic Damage: 200 / 300 / 400 (+ 73% AP)

Increased Damage: 300 / 450 / 600 (+ 110% AP)

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Matches

Playing the matchup

Playing as Ziggs

  • Even if you're far from a fight you can still help from afar with Mega Inferno Bomb.
  • Slowing your enemies with Hexplosive Minefield makes it easier to land other abilities.
  • Knocking yourself over walls with Satchel Charge can be great when chasing after or escaping from enemies.

Playing against Ziggs

  • Don't step on Ziggs' mines! They'll slow you and make it much easier for him to hit you with his other abiltiies.
  • Many of Ziggs' abilities have long cooldowns. Try catching him just after he's used his abilities.
  • Ziggs' ultimate, Mega Inferno Bomb, deals more damage in the center of the explosion.

Lore

With a love of big bombs and short fuses, the yordle Ziggs is an explosive force of nature. As an inventor's assistant in Piltover, he was bored by his predictable life and befriended a mad, blue-haired bomber named Jinx. After a wild night on the town, Ziggs took her advice and moved to Zaun, where he now explores his fascinations more freely, terrorizing the chem-barons and regular citizens alike in his never ending quest to blow stuff up.