← Champions
Yasuo

Yasuo

Way of the Wanderer P

Way of the Wanderer

Innate - Intent: Yasuo's total critical strike chance is doubled from all other sources. Additionally, every 1% critical strike chance in excess of 100% is converted into 0.5 bonus attack damage. every 50% critical strike chance in excess of 100% is converted into 25 bonus attack damage.
Innate - Resolve: Yasuo generates Flow for every 59 / 52.5 / 46 (based on level) units he travels by any means. At 100 stacks 5900 / 5250 / 4600 (based on level) units traveled and upon taking damage from an enemy champion or monster, Yasuo consumes all Flow to grant himself a shield for 125 − 600 (based on level) that lasts up to 1 second.
Steel Tempest Q

Steel Tempest

Cooldown: 4

Range: 475

Thrusts forward, damaging all enemies in a line.

On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.

Steel Tempest is treated as a basic attack and scales with all the same things.

Physical Damage: 20 / 45 / 70 / 95 / 120 (+ 105% AD)

Wind Wall W

Wind Wall

Cooldown: 25/23/21/19/17

Range: 400

Creates a moving wall that blocks all enemy projectiles for 4 seconds.

Wall Width: 320 / 390 / 460 / 530 / 600

Sweeping Blade E

Sweeping Blade

Cooldown: 0.5/0.4/0.3/0.2/0.1

Range: 475

Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount.

Cannot be re-cast on the same enemy for a few seconds.

If Steel Tempest is cast while dashing, it will strike as a circle.

Magic Damage: 70 / 85 / 100 / 115 / 130 (+ 20% bonus AD) (+ 60% AP)

Bonus Damage per Stack: 18 / 21 / 25 / 29 / 33 (+ 5% bonus AD) (+ 15% AP)

Maximum Bonus Damage: 70 / 85 / 100 / 115 / 130 (+ 20% bonus AD) (+ 60% AP)

Total Combined Damage: 140 / 170 / 200 / 230 / 260 (+ 40% bonus AD) (+ 120% AP)

Last Breath R

Last Breath

Cooldown: 70/50/30

Range: 1400

Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm.

For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.

Physical Damage: 200 / 350 / 500 (+ 150% bonus AD)

Tier
Win Rate
Rank
Pick Rate
Ban Rate
Matches

Playing the matchup

Playing as Yasuo

  • Dash through a minion to have Sweeping Blade available to chase your opponent should they flee; Dash directly to your opponent to preserve a minion as your escape route.
  • At level 18, Yasuo's Steel Tempest reaches its Attack Speed cap with 55% Attack Speed from items.
  • Last Breath can be cast on any target that is knocked Airborne, even by one of your allies.

Playing against Yasuo

  • Steel Tempest is very narrow. Dodge laterally if possible.
  • When Yasuo lands two Steel Tempests in a row, his next will fire a tornado. Watch and listen for the associated sound to prepare to dodge.
  • Yasuo is at his weakest just after he has launched a whirlwind. Engage at that point.
  • Yasuo's shield from Resolve lasts only 2 seconds. Dealing damage to him will trigger it. Wait it out, then engage.

Lore

An Ionian of deep resolve, Yasuo is an agile swordsman who wields the air itself against his enemies. As a proud young man, he was falsely accused of murdering his master—unable to prove his innocence, he was forced to slay his own brother in self defense. Even after his master's true killer was revealed, Yasuo still could not forgive himself for all he had done, and now wanders his homeland with only the wind to guide his blade.