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Xerath

Xerath

Mana Surge P

Mana Surge

Innate: Periodically, Xerath empowers his next basic attack to restore 30 − 195 (based on level) mana, doubled to 60 − 390 (based on level) against enemy champions.
Mana Surge's cooldown is reduced by 3.5 seconds whenever Xerath kills an enemy.
Mana Surge does not trigger if Xerath would restore above his maximum mana.
Arcanopulse Q

Arcanopulse

Cooldown: 9/8/7/6/5

Cost: 80/90/100/110/120 Mana

Range: 750

Fires a long-range beam of energy, dealing magic damage to all targets hit.

Mana Refunded: 40 / 45 / 50 / 55 / 60

Magic Damage: 75 / 115 / 155 / 195 / 235 (+ 90% AP)

Eye of Destruction W

Eye of Destruction

Cooldown: 14/13/12/11/10

Cost: 80/90/100/110/120 Mana

Range: 1000

Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.

Magic Damage: 50 / 85 / 120 / 155 / 190 (+ 65% AP)

Increased Damage: 83 / 142 / 200 / 258 / 317 (+ 108% AP)

Increased Slow: 60 / 65 / 70 / 75 / 80%

Shocking Orb E

Shocking Orb

Cooldown: 13/12.5/12/11.5/11

Cost: 60/65/70/75/80 Mana

Range: 1050

Deals magic damage to an enemy and stuns them.

Magic Damage: 70 / 100 / 130 / 160 / 190 (+ 45% AP)

Rite of the Arcane R

Rite of the Arcane

Cooldown: 130/115/100

Cost: 100 Mana

Range: 5000

Xerath immobilizes himself and gains numerous long-range barrages.

Number of Recasts: 4 / 5 / 6

Magic Damage: 170 / 220 / 270 (+ 45% AP)

Total Magic Damage: 680 / 1100 / 1620 (+ 180 / 225 / 270% AP)

Maximum Stacks: 3 / 4 / 5

Increased Damage per Stack: 20 / 25 / 30 (+ 5% AP)

Distance: 175 / 200 / 225

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Matches

Playing the matchup

Playing as Xerath

  • It's easier to land Arcanopulse on an enemy when they're moving toward or away from you, rather than side to side.
  • Eye of Destruction will make landing Arcanopulse easier as the target will be slowed.
  • If you stun an enemy with Shocking Orb, follow up with a guaranteed center hit on Eye of Destruction.

Playing against Xerath

  • Xerath's range can be intimidating, but most champions who close distance with him can trade favorably.
  • Xerath takes a long time to engage Rite of the Arcane. Watch for his spellcast animation and start dodging.
  • Banshee's Veil will make it much harder for Xerath to land Shocking Orb on you.

Lore

Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.