← Champions
Varus

Varus

Living Vengeance P

Living Vengeance

Innate: When Varus kills an enemy, he gains 10 / 15 / 20% (based on level) bonus attack speed as well as bonus attack damage and ability power equal to 10% bonus attack speed for 5 / 7 / 9 / 11 (based on level) seconds.
This is increased to 50% bonus attack speed and bonus attack damage and ability power equal to 25% bonus attack speed upon scoring a champion takedown.
While Living Vengeance's bonus is active, Varus' attack speed cap is increased to 3.33.
Piercing Arrow Q

Piercing Arrow

Cooldown: 16/15/14/13/12

Cost: 50/55/60/65/70 Mana

Range: 925

Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.

Minimum Physical Damage: 60 / 107 / 153 / 200 / 247 (+ 87 / 93 / 100 / 107 / 113% bonus AD)

Maximum Physical Damage: 90 / 160 / 230 / 300 / 370 (+ 130 / 140 / 150 / 160 / 170% bonus AD)

Minimum Reduced Damage: 20 / 35 / 51 / 66 / 81 (+ 29 / 31 / 33 / 35 / 37% bonus AD)

Maximum Reduced Damage: 30 / 53 / 76 / 99 / 122 (+ 43 / 46 / 50 / 53 / 56% bonus AD)

Blighted Quiver W

Blighted Quiver

Cooldown: 40

Range: 750

Passive: Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum Health. Active: Varus empowers his next Piercing Arrow.

Bonus Magic Damage: 6 / 12 / 18 / 24 / 30 (+ 35% AP)

Bonus Magic Damage per Stack: 3 / 4 / 4 / 5 / 5% of the target's maximum health (+ 2% per 100 AP)

Bonus Magic Damage at Max Stacks: 9 / 11 / 12 / 14 / 15% of the target's maximum health (+ 5% per 100 AP)

Maximum Bonus Magic Damage per Stack: 5 / 5 / 6 / 7 / 8% of the target's maximum health (+ 2% per 100 AP)

Maximum Bonus Magic Damage at Max Stacks: 14 / 16 / 18 / 20 / 23% of the target's maximum health (+ 7% per 100 AP)

Active Minimum Magic Damage: 6 / 8 / 10 / 12 / 14% of target's missing health

Active Maximum Magic Damage: 9 / 12 / 15 / 18 / 21% of target's missing health

Hail of Arrows E

Hail of Arrows

Cooldown: 18/16/14/12/10

Cost: 90 Mana

Range: 925

Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Move Speed and reduces their self healing and regeneration.

Physical Damage: 60 / 100 / 140 / 180 / 220 (+ 100% bonus AD)

Slow: 30 / 35 / 40 / 45 / 50%

Chain of Corruption R

Chain of Corruption

Cooldown: 100/80/60

Cost: 100 Mana

Range: 1300

Varus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.

Magic Damage: 150 / 250 / 350 (+ 100% AP)

Tier
Win Rate
Rank
Pick Rate
Ban Rate
Matches

Playing the matchup

Playing as Varus

  • An early point in Blighted Quiver helps harass enemy champions and get killing blows on minions.
  • During short range fights it's sometimes best to fire Piercing Arrow quickly, rather than charging it to full power.
  • Try to take advantage of Piercing Arrow's very long range to snipe at enemy champions before a fight or as they're trying to flee.

Playing against Varus

  • If you are affected by Blight, Varus' abilities will deal extra damage to you.
  • When he gets a kill or assist, Varus temporarily gains Attack Speed and is much more dangerous.
  • You'll get bound in place if a tendril from Varus' ultimate, Chain of Corruption, reaches you. You can cause the tendril to die however by running far enough away from it.

Lore

One of the ancient darkin, Varus was a deadly killer who loved to torment his foes, driving them almost to insanity before delivering the killing arrow. He was imprisoned at the end of the Great Darkin War, but escaped centuries later in the remade flesh of two Ionian hunters—they had unwittingly released him, cursed to bear the bow containing his bound essence. Varus now seeks out those who trapped him, in order to enact his brutal vengeance, but the mortal souls within still resist him every step of the way.