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Urgot

Urgot

Echoing Flames P

Echoing Flames

Innate: Urgot's six legs each conceal a shotgun that covers an arc, together forming a full circle of cover around him. Each shotgun can fire once before incurring a unique cooldown.
Urgot's next basic attack on-hit within the arc of a shotgun will cause it to fire in a cone, dealing 40% − 100% (based on level) AD (+ 2% : 6% (based on level) of target's maximum health) physical damage to enemies hit, capped at 100 − 360 (based on level) against monsters.
Corrosive Charge Q

Corrosive Charge

Cooldown: 10/9.5/9/8.5/8

Cost: 70 Mana

Range: 800

Fires an explosive charge at the target location, dealing physical damage and slowing enemies caught in the explosion.

Physical Damage: 25 / 70 / 115 / 160 / 205 (+ 70% AD)

Slow: 45 / 50 / 55 / 60 / 65%

Purge W

Purge

Cooldown: 12/9/6/3/0

Cost: 40/30/20/10/0 Mana

Range: 490

Urgot slows himself while he unloads his weapon on nearby enemies. Prioritizes enemy champions Urgot has recently struck with other abilities and triggers Echoing Flames.

Modified Physical Damage: 12 (+ 20 / 24 / 27 / 31 / 34% AD)

Disdain E

Disdain

Cooldown: 16/15.5/15/14.5/14

Cost: 60/70/80/90/100 Mana

Range: 475

Urgot charges in a direction, shielding himself and trampling non-champion enemies. If he catches an enemy champion, he will stop and hurl them out of his way.

Shield Strength: 55 / 75 / 95 / 115 / 135 (+ 135% bonus AD) (+ 14% bonus health)

Physical Damage: 90 / 120 / 150 / 180 / 210 (+ 100% bonus AD)

Fear Beyond Death R

Fear Beyond Death

Cooldown: 100/85/70

Cost: 100 Mana

Range: 2500

Urgot fires a chem-drill that impales the first enemy champion hit. If that champion falls below a health threshold, Urgot judges them weak and can execute them.

Physical Damage: 100 / 225 / 350 (+ 50% bonus AD)

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Playing the matchup

Playing as Urgot

  • Pay attention to your individual leg's cooldowns, as they make for a signficiant portion of your damage
  • Land Corrosive Charge or Disdain to lock on to target's with Purge - a great way to trigger multiple legs in rapid succession.
  • Save Fear Beyond Death for opponents you know are already too weak to survive. It's especially good for picking off fleeing foes.

Playing against Urgot

  • Urgot relies heavily on blasting opponents with his legs, which have their own cooldowns and only detonate when he attacks in the direction they are facing. Avoid getting hit by multiple.
  • Urgot can deal and absorb tremendous amounts of damage with Purge, but slows himself while firing.
  • If you are struck by Fear Beyond Death, do your best to avoid falling below the execution threshold (25% of your Maximum Health) until the effect times out.

Lore

Once a powerful Noxian headsman, Urgot was betrayed by the empire for which he had killed so many. Bound in iron chains, he was forced to learn the true meaning of strength in the Dredge—a prison mine deep beneath Zaun. Emerging in a disaster that spread chaos throughout the city, he now casts an imposing shadow over its criminal underworld. Raising his victims on the very chains that once enslaved him, he will purge his new home of the unworthy, making it a crucible of pain.