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Teemo

Teemo

Guerrilla Warfare P

Guerrilla Warfare

Innate: Teemo gains invisibility after 1.5 seconds without moving, taking damage, performing actions that break stealth, channeling, or being in stasis. Teemo will maintain stealth so long as he remains idle and is not displaced. While in brush, Teemo gains the stealth even while moving and can move without breaking stealth.
Innate - Element of Surprise: When Teemo breaks the stealth, he gains 20 / 40 / 60 / 80% (based on level) bonus attack speed for 5 seconds.
Blinding Dart Q

Blinding Dart

Cooldown: 7

Cost: 70/75/80/85/90 Mana

Range: 680

Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.

Magic Damage: 80 / 125 / 170 / 215 / 260 (+ 70% AP)

Blind Duration: 2 / 2 / 3 / 3 / 3 seconds

Increased Blind Duration: 4 / 5 / 5 / 6 / 6 seconds

Move Quick W

Move Quick

Cooldown: 14

Cost: 40 Mana

Range: 20

Teemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Move Speed that isn't stopped by being struck for a short time.

Bonus Movement Speed: 12 / 16 / 20 / 24 / 28%

Enhanced Bonus Movement Speed: 24 / 32 / 40 / 48 / 56%

Toxic Shot E

Toxic Shot

Range: 680

Each of Teemo's attacks will poison the target %i:OnHit% On-Hit, dealing damage on impact and each second after for 4 seconds.

Magic Damage On-Hit: 9 / 23 / 37 / 51 / 65 (+ 30% AP)

Magic Damage per Tick: 6 / 12 / 18 / 24 / 30 (+ 10% AP)

Total Poison Damage: 24 / 48 / 72 / 96 / 120 (+ 40% AP)

Monster Damage On-Hit: 13 / 33 / 54 / 74 / 94 (+ 44% AP)

Monster Damage per Tick: 9 / 17 / 26 / 35 / 44 (+ 15% AP)

Total Monster Poison Damage: 35 / 70 / 104 / 139 / 174 (+ 58% AP)

Noxious Trap R

Noxious Trap

Cooldown: 0.25

Cost: 75/55/35 Mana

Range: 600/750/900

Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.

Bounce Distance Cap: 350 / 450 / 550

Maximum Charges: 3 / 4 / 5

Slow: 30 / 40 / 50%

Magic Damage per Tick: 50 / 81 / 113 (+ 13% AP)

Total Magic Damage: 200 / 325 / 450 (+ 50% AP)

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Playing the matchup

Playing as Teemo

  • Teemo's mushrooms can be used to farm creep waves very effectively.
  • Place your mushrooms at key locations on the map, such as by the Dragon or Baron Nashor, to reveal when your enemies might be attempting to kill them.

Playing against Teemo

  • Teemo's Toxic Shot punishes players who get hit and back out, so stay at a safe range until you're ready to commit.
  • It can be valuable to use Oracle's Lens(Trinket) to destroy mushrooms around key locations.

Lore

Undeterred by even the most dangerous and threatening of obstacles, Teemo scouts the world with boundless enthusiasm and a cheerful spirit. A yordle with an unwavering sense of morality, he takes pride in following the Bandle Scout's Code, sometimes with such eagerness that he is unaware of the broader consequences of his actions. Though some say the existence of the Scouts is questionable, one thing is for certain: Teemo's conviction is nothing to be trifled with.