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Syndra

Syndra

Transcendent P

Transcendent

Innate: Syndra collects Splinters of Wrath that enhance each of her abilities based on the number of them collected, stacking up to 120 times. She gains Splinters of Wrath from the following:
Dealing two instances of ability damage to an enemy champion within 4 seconds grants 1 / 2 / 3 (based on level) Splinters. This cannot occur on the same target more than once every 8 seconds.
Ranking up an ability with any skill points beyond level 1 grants 5 Splinters, up to 85.
Killing a large minion grants 1 Splinter.
Collecting a Splinter of Wrath from an enemy restores 20 − 215 (based on level) mana. Splinters of Wrath are brought to Syndra from enemies over 0.6 seconds.
At 120 Splinters of Wrath, Syndra achieves Transcendence, increasing her ability power by 15%.
Syndra can collect Splinters of Wrath from enemies even if she is at maximum stacks. These Splinters do not grant any stacks, but will still restore mana for Syndra.
Dark Sphere Q

Dark Sphere

Cooldown: 7

Cost: 40/45/50/55/60 Mana

Range: 800

Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers.

Magic Damage: 75 / 110 / 145 / 180 / 215 (+ 60% AP)

Force of Will W

Force of Will

Cooldown: 12/11/10/9/8

Cost: 60/70/80/90/100 Mana

Range: 925

Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies.

Magic Damage: 70 / 105 / 140 / 175 / 210 (+ 65% AP)

Bonus Damage: 8 / 13 / 17 / 21 / 25 (+ 9 / 10 / 11 / 11 / 12% AP)

Total Mixed Damage: 78 / 118 / 157 / 196 / 235 (+ 74 / 75 / 76 / 76 / 77% AP)

Scatter the Weak E

Scatter the Weak

Cooldown: 15

Cost: 50 Mana

Range: 650

Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned.

Magic Damage: 60 / 95 / 130 / 165 / 200 (+ 60% AP)

Unleashed Power R

Unleashed Power

Cooldown: 120/100/80

Cost: 100 Mana

Range: 675

Syndra bombards an enemy Champion with all of her Dark Spheres.

Ability Haste: 10 / 20 / 30

Magic Damage per Sphere: 90 / 130 / 170 (+ 20% AP)

Minimum Magic Damage: 270 / 390 / 510 (+ 60% AP)

Maximum Magic Damage: 630 / 910 / 1190 (+ 140% AP)

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Playing the matchup

Playing as Syndra

  • To maximize your ultimate's damage use it when there are many spheres on the battlefield.
  • After you hit an enemy champion with Force of Will follow up with Dark Sphere, they'll be slowed and have a hard time avoiding it.
  • Get one of your spells to rank 5 as quickly as possible, they gain powerful bonus effects at max rank.

Playing against Syndra

  • Get boots early when playing against Syndra, they'll help you avoid many of her spells.
  • Attack Syndra after she's used Scatter the Weak, it has a long cooldown so she'll be vulnerable.
  • At max rank Syndra's spells gain bonus effects and change in appearance.

Lore

Syndra is a fearsome Ionian mage with incredible power at her command. As a child, she disturbed the village elders with her reckless and wild magic. She was sent away to be taught greater control, but eventually discovered her supposed mentor was restraining her abilities. Forming her feelings of betrayal and hurt into dark spheres of energy, Syndra has sworn to destroy all who would try to control her.