← Champions
Sona

Sona

Power Chord P

Power Chord

Innate - Accelerando: Sona generates a stack of Accelerando each time she hits an enemy champion with Hymn of Valor and each time she mitigates sufficient damage or heals damaged allies with Aria of Perseverance, stacking up to 120 times. At maximum stacks, she instead reduces the current cooldown of Crescendo by 1.5 seconds each time.
Accelerando: For each stack, Sona gains 0.5 basic ability haste, up to 60 at maximum stacks.
Innate - Melody: Whenever Sona casts a basic ability, her other basic abilities incur a 0.5-second global cooldown and she generates a unique aura for 3 seconds that empowers herself and nearby allied champions.
Innate - Power Chord: Sona's basic abilities generate a stack of Power Chord, stacking up to 3 times. At 3 stacks, her next basic attack is empowered to consume them all to have an uncancellable windup, deal 20 − 240 (based on level) (+ 20% AP) bonus magic damage, and apply an additional effect based on the last basic ability she cast:
Hymn of Valor - Staccato: Bonus damage is modified to 30 − 360 (based on level) (+ 30% AP).
Aria of Perseverance - Diminuendo: Reduces the target's size by 8% and damage dealt by 25% (+ 4% per 100 AP) for 3 seconds.
Song of Celerity - Tempo: Slows the target by 50% (+ 4% per 100 AP) for 2 seconds, capped at 99%.
Gaining Power Chord's empowered attack resets Sona's basic attack timer.
Hymn of Valor Q

Hymn of Valor

Cooldown: 8

Cost: 50/55/60/65/70 Mana

Range: 825

Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies.

Magic Damage: 50 / 85 / 120 / 155 / 190 (+ 40% AP)

Bonus Magic Damage: 10 / 15 / 20 / 25 / 30 (+ 10% of Sona's AP)

Aria of Perseverance W

Aria of Perseverance

Cooldown: 10

Cost: 80/85/90/95/100 Mana

Range: 1000

Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield.

Heal: 30 / 45 / 60 / 75 / 90 (+ 30% AP)

Shield Strength: 25 / 45 / 65 / 85 / 105 (+ 25% of Sona's AP)

Minimum Damage Mitigated: 25 / 45 / 65 / 85 / 105

Song of Celerity E

Song of Celerity

Cooldown: 14

Cost: 65 Mana

Range: 430

Sona plays the Song of Celerity, granting nearby allies bonus Move Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Move Speed.

Bonus Movement Speed: 10 / 12 / 14 / 16 / 18% (+ 2% per 100 of Sona's AP)

Crescendo R

Crescendo

Cooldown: 140/120/100

Cost: 100 Mana

Range: 900

Sona plays her ultimate chord, stunning enemy champions and forcing them to dance and dealing magic damage to them.

Magic Damage: 150 / 250 / 350 (+ 50% AP)

Tier
Win Rate
Rank
Pick Rate
Ban Rate
Matches

Playing the matchup

Playing as Sona

  • Make sure to tag your allies while Sona's auras are active, but avoid getting caught out by enemies.
  • Save Crescendo for the game-altering moment.
  • Well-timed uses of Aria of Perseverance will grant you maximum survivability.

Playing against Sona

  • Spread out when you see Sona so she can't make your entire team dance.
  • Kill Sona first, as she will heal up her team if left alone for too long.

Lore

Sona is Demacia's foremost virtuoso of the stringed etwahl, speaking only through her graceful chords and vibrant arias. This genteel manner has endeared her to the highborn, though others suspect her spellbinding melodies to actually emanate magic—a Demacian taboo. Silent to outsiders but somehow understood by close companions, Sona plucks her harmonies not only to soothe injured allies, but also to strike down unsuspecting enemies.