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Shaco

Shaco

Backstab P

Backstab

Innate: Shaco's basic attacks are empowered to deal 20 − 35 (based on level) (+ 30% bonus AD) bonus physical damage when hitting an enemy from behind. Backstab is affected by critical strike modifiers.
Deceive and Two-Shiv Poison have additional effects when they hit an enemy from behind.
Deceive Q

Deceive

Cooldown: 13/12.5/12/11.5/11

Cost: 40 Mana

Range: 400

Shaco becomes Invisible and teleports to target location.

His first attack while Invisible is empowered, dealing bonus damage and critically striking if he attacks from behind.

Invisibility Duration: 3 / 3 / 3 / 3 / 4 seconds

Bonus Physical Damage: 25 / 35 / 45 / 55 / 65 (+ 65% bonus AD)

Jack In The Box W

Jack In The Box

Cooldown: 15

Cost: 70/65/60/55/50 Mana

Range: 500

Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies.

Fear Duration: 1 / 1 / 1 / 1 / 2 seconds

Root Duration: 1 seconds

Slow Duration: 1 / 1 / 1 / 2 / 2 seconds

Magic Damage: 10 / 15 / 20 / 25 / 30 (+ 12% AP)

Increased Damage: 25 / 40 / 55 / 70 / 85 (+ 18% AP)

Bonus Monster Damage: 20 / 35 / 50 / 65 / 80

Total Monster Damage: 30 / 50 / 70 / 90 / 110 (+ 12% AP)

Increased Monster Damage: 45 / 75 / 105 / 135 / 165 (+ 18% AP)

Two-Shiv Poison E

Two-Shiv Poison

Cooldown: 8

Cost: 75 Mana

Range: 625

Shaco's Shivs passively poison targets on hit, slowing their Move Speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage if the target is below 30% health.

Slow: 20 / 23 / 25 / 28 / 30%

Magic Damage: 70 / 95 / 120 / 145 / 170 (+ 80% bonus AD) (+ 60% AP)

Increased Damage: 105 / 143 / 180 / 218 / 255 (+ 120% bonus AD) (+ 90% AP)

Slow: 20 / 23 / 25 / 28 / 30%

Hallucinate R

Hallucinate

Cooldown: 100/90/80

Cost: 100 Mana

Range: 200

Shaco creates an illusion of himself near him, which can attack nearby enemies (Deals reduced damage to turrets). Upon death, it explodes, spawning three mini Jack in the Boxes and dealing damage to nearby enemies.

Magic Damage: 150 / 225 / 300 (+ 70% AP)

Modified Magic Damage: 10 / 20 / 30 (+ 10% AP)

Increased Modified Damage: 25 / 50 / 75 (+ 15% AP)

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Matches

Playing the matchup

Playing as Shaco

  • Using Deceive over terrain can help you make a clean escape.
  • Try getting items with on-hit effects. These will also benefit your Hallucination clone.
  • Backstab's damage can be increased with increased Critical Damage effects like Infinity Edge.

Playing against Shaco

  • If Shaco is doing well early-game, it is worth the investment to place Stealth Wards near his Jungle camps.
  • If Shaco uses Deceive to enter a fight he won't be able to quickly use it again to get away. Work with your team to quickly focus him down.

Lore

Crafted long ago as a plaything for a lonely prince, the enchanted marionette Shaco now delights in murder and mayhem. Corrupted by dark magic and the loss of his beloved charge, the once-kind puppet finds pleasure only in the misery of the poor souls he torments. He uses toys and simple tricks to deadly effect, finding the results of his bloody “games” hilarious—and for those who hear a dark chuckle in the dead of night, the Demon Jester may have marked them as his next plaything.