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Seraphine

Seraphine

Stage Presence P

Stage Presence

Innate - Echo: Seraphine's basic ability casts each generate a stack of Echo, stacking up to 2 times. At 2 stacks, Seraphine's next basic ability casts an additional time for 1 mana after a 0.033 seconds delay, consuming all Echo stacks after the cast time of the second cast.Seraphine gains maximum stacks of Echo when the game starts and upon respawning.
Innate - Harmony: Seraphine's ability casts grant a Note to herself and nearby allied champions that lasts 6 seconds, refreshes on subsequent Notes and stacks up to 4 times on each unit.
While any amount of Notes are active, Seraphine's next basic attack is empowered to have an uncancellable windup, gain 25 bonus attack range per Note, and fire all Notes at the target, with each one dealing 4 − 25 (based on level) (+ 4% AP) magic damage, reduced by 75% for Notes from allies.
High Note Q

High Note

Cooldown: 8/7.5/7/6.5/6

Cost: 60/70/80/90/100 Mana

Range: 900

Seraphine deals damage in an area.

Magic Damage: 60 / 85 / 110 / 135 / 160 (+ 50% AP)

Maximum Champion Damage: 105 / 149 / 193 / 236 / 280 (+ 88% AP)

Surround Sound W

Surround Sound

Cooldown: 22

Cost: 70/75/80/85/90 Mana

Range: 800

Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.

Shield Strength: 60 / 80 / 100 / 120 / 140 (+ 20% AP)

Heal Per Ally: 3 / 4 / 4 / 5 / 5% of target's missing health

Beat Drop E

Beat Drop

Cooldown: 11/10.5/10/9.5/9

Cost: 60 Mana

Range: 1300

Seraphine deals damage and impairs the movement of enemies in a line.

Magic Damage: 70 / 100 / 130 / 160 / 190 (+ 50% AP)

Minion Damage: 49 / 70 / 91 / 112 / 133 (+ 35% AP)

Disable Duration: 1 / 1 / 1 / 1 / 2 seconds

Encore R

Encore

Cooldown: 160/140/120

Cost: 100 Mana

Range: 25000

Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.

Magic Damage: 150 / 200 / 250 (+ 40% AP)

Disable Duration: 1 / 2 / 2 seconds

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Lore

Born in Piltover to Zaunite parents, Seraphine can hear the souls of others—the world sings to her, and she sings back. Though these sounds overwhelmed her in her youth, she now draws on them for inspiration, turning the chaos into a symphony. She performs for the sister cities to remind their citizens that they're not alone, that they're stronger together, and that, in her eyes, their potential is limitless.