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Renekton

Renekton

Reign of Anger P

Reign of Anger

Innate: Renekton's basic attacks generate 5 Fury. After 12 seconds of being out of combat, he loses 1 Fury every 0.25 seconds.
While Renekton has at least 50 Fury, his next basic ability consumes 50 Fury to become empowered with an additional effect. Empowered abilities do not generate Fury.
Renekton generates 50% bonus Fury from all sources while below 50% of his maximum health.
Cull the Meek Q

Cull the Meek

Cooldown: 7

Range: 325

Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased.

Physical Damage: 60 / 90 / 120 / 150 / 180 (+ 100% bonus AD)

Enhanced Damage: 90 / 135 / 180 / 225 / 270 (+ 140% bonus AD)

Healing Cap: 50 / 75 / 100 / 125 / 150

Enhanced Healing Cap: 200 / 300 / 400 / 500 / 600

Non-Champion Healing: 2 / 3 / 4 / 5 / 6 (+ 2% bonus AD)

Enhanced Non-Champion Healing: 6 / 9 / 12 / 15 / 18 (+ 6% bonus AD)

Champion Healing: 12 / 20 / 28 / 36 / 44 (+ 17% bonus AD)

Enhanced Champion Healing: 36 / 60 / 84 / 108 / 132 (+ 51% bonus AD)

Ruthless Predator W

Ruthless Predator

Cooldown: 16/14/12/10/8

Range: 300

Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, destroying damage shields on the target, dealing high physical damage, and stunning them for 1.5 seconds.

Total Physical Damage: 10 / 40 / 70 / 100 / 130 (+ 150% AD)

Physical Damage Per Hit: 5 / 20 / 35 / 50 / 65 (+ 75% AD)

Total Physical Damage: 15 / 60 / 105 / 150 / 195 (+ 225% AD)

Slice and Dice E

Slice and Dice

Cooldown: 16/14.5/13/11.5/10

Range: 450

Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the Armor of units hit.

Physical Damage: 40 / 70 / 100 / 130 / 160 (+ 90% bonus AD)

Dominus R

Dominus

Cooldown: 120/100/80

Range: 20

Renekton transforms into the Tyrant form, gaining bonus Health and dealing damage to enemies around him. While in this form, Renekton gains Fury periodically.

Bonus Health: 300 / 500 / 700

Magic Damage Per Tick: 30 / 75 / 120 (+ 5% bonus AD) (+ 5% AP)

Total Magic Damage: 900 / 2250 / 3600 (+ 150% bonus AD) (+ 150% AP)

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Matches

Playing the matchup

Playing as Renekton

  • Slice and Dice excels at harassing maneuvers. Slice in, follow up with another skill and then Dice back out to safety.
  • Cull the Meek drains an enormous amount of life when used in the middle of the fray. You can use this to bait opponents into thinking you are weaker than you really are.
  • Cooldown reduction is especially good for Renekton, allowing him to both quickly build up and use his Fury.

Playing against Renekton

  • Pay close attention to Renekton's Fury gauge as that will usually signify when he is about to attack.
  • Keeping Renekton from being able to fight and gain Fury by continually harassing him will severely reduce the effectiveness of his abilities.

Lore

Renekton is a terrifying, rage-fueled Ascended being from the scorched deserts of Shurima. Once, he was his empire's most esteemed warrior, leading the nation's armies to countless victories. However, after the empire's fall, Renekton was entombed beneath the sands, and slowly, as the world turned and changed, he succumbed to insanity. Now free once more, he is utterly consumed with finding and killing his brother, Nasus, who he blames, in his madness, for the centuries he spent in darkness.