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Rell

Rell

Break the Mold P

Break the Mold

Innate: Rell's basic attacks deal bonus magic damage on-hit equal to the sum of 5% of her total armor and 5% of her total magic resistance.
Innate: Rell's basic attacks and abilities against non- minions reduce the target's armor and magic resistance by 3% for 5 seconds, refreshing on subsequent hits and stacking up to 5 times for a maximum of 15% reduction.
Rell gains bonus armor and bonus magic resistance equal to the sum resistances reduced from all afflicted enemies.
Break the Mold will reduce the target's armor and magic resistance by a minimum of 1.5 − 3 (based on level).
Shattering Strike Q

Shattering Strike

Cooldown: 11/10.5/10/9.5/9

Cost: 50 Mana

Range: 600

Rell deals magic damage to units in a line, breaking their shields and stunning them.

Magic Damage: 60 / 100 / 140 / 180 / 220 (+ 60% AP)

Ferromancy: Crash Down W

Ferromancy: Crash Down

Cooldown: 10

Cost: 40 Mana

Range: 450

Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.

Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.

Bonus Movement Speed: 20 / 25 / 30 / 35 / 40

Shield Strength: 25 / 50 / 75 / 100 / 125 (+ 13% of maximum health)

Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 60% AP)

Full Tilt E

Full Tilt

Cooldown: 14/13/12/11/10

Cost: 40 Mana

Range: 1200

Passive: Rell gains out of combat Move Speed.

Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.

Bonus Magic Damage: 5 / 6 / 6 / 7 / 7% of target's maximum health (+ 3% per 100 AP)

Magnet Storm R

Magnet Storm

Cooldown: 120/100/80

Cost: 100 Mana

Range: 200

Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.

Magic Damage Per Tick: 15 / 25 / 35 (+ 14% AP)

Total Magic Damage: 120 / 200 / 280 (+ 110% AP)

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Lore

The product of brutal experimentation at the hands of the Black Rose, Rell is a defiant, living weapon determined to topple Noxus. Her childhood was one of misery and horror, enduring unspeakable procedures to perfect and weaponize her magical control over metal... until she staged a violent escape, killing many of her captors in the process. Now branded as a criminal, Rell attacks Noxian soldiers on sight as she searches for survivors of her old “academy,” defending the meek while delivering violent death to her former overseers.