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Rammus
[Champion · Patch —]

Rammus

Spiked Shell P

Spiked Shell

Innate: Rammus' basic attacks deal 10 (+ 10% armor) bonus magic damage on-hit, increased to 15 (+ 15% armor) during Defensive Ball Curl.
Powerball Q

Powerball

Cooldown: 12/10.5/9/7.5/6

Cost: 60 Mana

Range: 300

Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.

Magic Damage: 80 / 110 / 140 / 170 / 200 (+ 100% AP)

Slow: 40 / 50 / 60 / 70 / 80%

Defensive Ball Curl W

Defensive Ball Curl

Cooldown: 7

Cost: 40 Mana

Range: 300

Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.

Bonus Armor: 40 (+ 35 / 45 / 55 / 65 / 75% total armor)

Bonus Magic Resistance: 10 (+ 30 / 35 / 40 / 45 / 50% total magic resistance)

Frenzying Taunt E

Frenzying Taunt

Cooldown: 12

Cost: 50 Mana

Range: 325

Rammus taunts an enemy champion or monster into a reckless assault against him.

Taunt/Bonus Attack Speed Duration: 1 / 1 / 2 / 2 / 2 seconds

Bonus Attack Speed: 20 / 25 / 30 / 35 / 40%

Soaring Slam R

Soaring Slam

Cooldown: 120/105/90

Cost: 100 Mana

Range: 25000

Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.

Magic Damage: 100 / 175 / 250 (+ 60% AP)

Center Increased Damage: 150 / 263 / 375 (+ 90% AP)

Slow: 15 / 18 / 20%

Center Minimum Damage: 100 / 175 / 250 (+ 60% AP) (+ 80 / 140 / 200 (+ 100% AP))

Center Maximum Damage: 150 / 263 / 375 (+ 90% AP) (+ 80 / 140 / 200 (+ 100% AP))

Magic Damage per Hit: 20 / 30 / 40 (+ 10% AP)

Total Magic Damage: 60 / 90 / 120 (+ 30% AP)

Maximum Slow: 60 / 70 / 80%

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Playing as Rammus

  • Powerball can be used as an effective escape mechanism.
  • Using taunt on a champion by your tower can cause the tower to attack your enemy.
  • Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.

Playing against Rammus

  • Pay particular attention to when his Defensive Ball Curl is off. Rammus has much lower stats than a normal tank when he's out of the stance.
  • Rammus often stacks high Armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl.
[x] Lore ||

Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert.