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Poppy

Poppy

Iron Ambassador P

Iron Ambassador

Innate: Periodically, Poppy's next basic attack is empowered to throw her buckler, gaining 350 bonus range and dealing 20 − 180 (based on level) bonus magic damage. After it hits, the buckler then falls to a location near the target over 1 second, landing and remaining there for up to 4 seconds.
Poppy can move over the buckler to retrieve it, gaining a shield for 11% − 20% (based on level) of her maximum health for 3 seconds. If the buckler kills the target, or if the target is already dead when the buckler hits it, the buckler will bounce back to Poppy instead of falling. Enemy champions can move over the buckler to destroy it.
Hammer Shock Q

Hammer Shock

Cooldown: 8/7/6/5/4

Cost: 35/40/45/50/55 Mana

Range: 430

Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay.

Physical Damage: 30 / 55 / 80 / 105 / 130 (+ 100% bonus AD) (+ 9% of target's maximum health)

Capped Monster Health Damage: 75 / 105 / 135 / 165 / 195

Maximum Monster Damage: 105 / 160 / 215 / 270 / 325 (+ 100% bonus AD)

Slow: 20 / 25 / 30 / 35 / 40%

Total Physical Damage: 60 / 110 / 160 / 210 / 260 (+ 200% bonus AD) (+ 18% of target's maximum health)

Total Maximum Monster Damage: 210 / 320 / 430 / 540 / 650 (+ 200% bonus AD)

Steadfast Presence W

Steadfast Presence

Cooldown: 20/18/16/14/12

Cost: 50 Mana

Range: 400

Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain Move Speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded.

Magic Damage: 70 / 110 / 150 / 190 / 230 (+ 70% AP)

Heroic Charge E

Heroic Charge

Cooldown: 14/13/12/11/10

Cost: 70 Mana

Range: 475

Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned.

Physical Damage: 40 / 60 / 80 / 100 / 120 (+ 60% bonus AD)

Stun Duration: 2 seconds

Total Physical Damage: 80 / 120 / 160 / 200 / 240 (+ 120% bonus AD)

Keeper's Verdict R

Keeper's Verdict

Cooldown: 140/120/100

Cost: 100 Mana

Range: 500

Poppy channels a hammer strike that knocks enemies very far away.

Physical Damage: 100 / 150 / 200 (+ 45% bonus AD)

Increased Damage: 200 / 300 / 400 (+ 90% bonus AD)

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Matches

Playing the matchup

Playing as Poppy

  • Iron Ambassador tends to land near walls, try to take advantage of this with Heroic Charge.
  • Keeper's Verdict can be released immediately to send the enemy straight up, take advantage of this in duels.

Playing against Poppy

  • Poppy can stop nearby enemies from dashing with Steadfast Presence.
  • When Poppy starts to spin her hammer, she is charging Keeper's Verdict.
  • You can step on Poppy's shield to deny it from her.

Lore

Runeterra has no shortage of valiant champions, but few are as tenacious as Poppy. Bearing the legendary hammer of Orlon, a weapon twice her size, this determined yordle has spent untold years searching in secret for the fabled “Hero of Demacia,” said to be its rightful wielder. Until then, she dutifully charges into battle, pushing back the kingdom's enemies with every whirling strike.