← Champions
Ornn

Ornn

Living Forge P

Living Forge

Innate - Living Forge: Ornn can purchase non-consumable items from anywhere on the field by forging them himself, and is also presented a Forge Menu to quickly forge his recommended items. Once Ornn selects an item to forge, he channels for 4 seconds, building the item and paying its gold cost upon completion. The channel is interrupted if Ornn takes damage from enemy champions or turrets. Living Forge is disabled for 4 seconds after starting the channel.
Innate - Master Craftsman: Ornn uses his craftsmanship in forgery to upgrade most Legendary items that he and his teammates own into Masterwork items, increasing the gold value of all upgradeable stats by exactly 1000, shared equally among them. When Ornn reaches level 13, the first eligible Legendary item in his inventory is upgraded automatically. For each level after 13 and before 18 (levels 14:17, total of 4, once per ally per game), Ornn can upgrade the first eligible Legendary item in an allied champion's inventory into its Masterwork variant. He can do so by selecting the ally while within 600 range, and forges the item by performing Living Forge's channel.Additionally, Ornn increases his bonus armor, bonus magic resistance and bonus health by 10% from all sources, further increased by 4% each time he upgrades a Legendary item into a Masterwork item, for a total increase of 30% to each stat after the maximum of 5 upgrades.
Innate - Temper: Ornn's basic attacks against Brittle enemies knock them back a short distance. Ornn's and allies' immobilizing effects against Brittle enemies will consume the debuff to deal bonus magic damage equal to 10% : 18% (based on Ornn's level) of the target's maximum health, capped at 250 against monsters, and cause the crowd control to last 30% longer (if applicable).
Ornn will prioritize upgrading the first Legendary item eligible for a Masterwork upgrade based on its position in the inventory, detecting each slot until an eligible item is found.
Volcanic Rupture Q

Volcanic Rupture

Cooldown: 9/8.5/8/7.5/7

Cost: 45 Mana

Range: 800

Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location.

Physical Damage: 20 / 45 / 70 / 95 / 120 (+ 110% AD)

Bellows Breath W

Bellows Breath

Cooldown: 12/11.5/11/10.5/10

Cost: 45/50/55/60/65 Mana

Range: 25000

Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle.

Total Magic Damage: 12 / 13 / 14 / 15 / 16% of target's maximum health

Magic Damage Per Tick: 2 / 3 / 3 / 3 / 3% of target's maximum health

Total Minimum/Minion Damage: 80 / 130 / 180 / 230 / 280

Minimum/Minion Damage Per Tick: 16 / 26 / 36 / 46 / 56

Total Monster Damage Cap: 155 / 180 / 205 / 230 / 255

Monster Damage Cap Per Tick: 31 / 36 / 41 / 46 / 51

Searing Charge E

Searing Charge

Cooldown: 14/13.5/13/12.5/12

Cost: 35/40/45/50/55 Mana

Range: 450

Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies.

Physical Damage: 80 / 125 / 170 / 215 / 260 (+ 40% bonus armor) (+ 40% bonus magic resistance)

Call of the Forge God R

Call of the Forge God

Cooldown: 140/120/100

Cost: 100 Mana

Range: 2500

Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle.

Magic Damage: 125 / 175 / 225 (+ 20% AP)

Slow: 40 / 50 / 60%

Total Magic Damage: 250 / 350 / 450 (+ 40% AP)

Tier
Win Rate
Rank
Pick Rate
Ban Rate
Matches

Playing the matchup

Playing as Ornn

  • Learning build paths of items can help quickly select upgrades in lane.
  • Volcanic Rupture can be used to set up zoning areas to threaten enemies.
  • The order of your abilties matters! Try to optimize Brittle usage.

Playing against Ornn

  • Try to stay away from walls. Ornn is much less strong if he cannot stun you.
  • Attack Ornn to keep him from creating items in lane.

Lore

Ornn is the Freljordian spirit of forging and craftsmanship. He works in the solitude of a massive smithy, hammered out from the lava caverns beneath the volcano Hearth-Home. There he stokes bubbling cauldrons of molten rock to purify ores and fashion items of unsurpassed quality. When other deities—especially Volibear—walk the earth and meddle in mortal affairs, Ornn arises to put these impetuous beings back in their place, either with his trusty hammer or the fiery power of the mountains themselves.