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Nocturne

Nocturne

Umbra Blades P

Umbra Blades

Innate: Periodically, Nocturne empowers his next basic attack to slash in a circle, dealing 120% AD physical damage to the target and nearby enemies and healing himself for 13 − 30 (based on level) (+ 30% AP) per enemy hit. Against minions, Umbra Blade's damage to secondary targets and healing are reduced by 50% and it applies on-hit effects to all targets(note) at 100% effectiveness.
Umbra Blades can critically strike against the primary target, modifying the physical damage dealt to (192.5% + 44%) AD. 110% AD × total critical damage.
Basic attacks reduce Umbra Blades' cooldown by 1 second, increased to 3 against enemy champions and monsters.
Duskbringer Q

Duskbringer

Cooldown: 8

Cost: 60/65/70/75/80 Mana

Range: 1125

Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Move Speed and Attack Damage.

Physical damage: 65 / 110 / 155 / 200 / 245 (+ 85% bonus AD)

Bonus Attack Damage: 20 / 30 / 40 / 50 / 60

Bonus Movement Speed: 15 / 20 / 25 / 30 / 35%

Shroud of Darkness W

Shroud of Darkness

Cooldown: 20/18/16/14/12

Cost: 50 Mana

Range: 20

Nocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful.

Bonus Attack Speed: 30 / 35 / 40 / 45 / 50%

Enhanced Bonus Attack Speed: 60 / 70 / 80 / 90 / 100%

Unspeakable Horror E

Unspeakable Horror

Cooldown: 15/14/13/12/11

Cost: 60/65/70/75/80 Mana

Range: 425

Nocturne plants a nightmare into his target's mind, dealing damage each second and applying fear to the target if they do not get out of range by the end of the duration.

Total Magic Damage: 80 / 125 / 170 / 215 / 260 (+ 100% AP)

Magic Damage per Tick: 20 / 31 / 43 / 54 / 65 (+ 25% AP)

Disable Duration: 1 / 2 / 2 / 2 / 2 seconds

Paranoia R

Paranoia

Cooldown: 140/115/90

Cost: 100 Mana

Range: 2500/3250/4000

Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.

Physical Damage: 150 / 275 / 400 (+ 120% bonus AD)

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Playing the matchup

Playing as Nocturne

  • Using Paranoia at a critical moment is well worth it even if you cannot use the dash.
  • Duskbringer isn't only an offensive ability. It can be used to close distance out of combat or escape from certain death.
  • Use Shroud of Darkness in tandem with Paranoia's dash. Your opponents may panic and waste a critical disable on your spell shield.

Playing against Nocturne

  • Stay close to your allies when Paranoia is cast - there is strength in numbers!
  • Nocturne's Unspeakable Horror is broken with range, so try to save your movement abilities for when he casts it.

Lore

A demonic amalgamation drawn from the nightmares that haunt every sentient mind, the thing known as Nocturne has become a primordial force of pure evil. It is liquidly chaotic in aspect, a faceless shadow with cold eyes and armed with wicked-looking blades. After freeing itself from the spirit realm, Nocturne descended upon the waking world, to feed upon the kind of terror that can only thrive in true darkness.