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Master Yi

Master Yi

Double Strike P

Double Strike

Innate: Master Yi's basic attacks on-hit generate a stack of Double Strike for 4 seconds, refreshing on subsequent hits and stacking up to 3 times. At 3 stacks, Master Yi's next basic attack on-attack is empowered to consume the stacks on-hit and strike twice, the second strike dealing 50% AD physical damage.
The second strike applies on-hit effects, triggers on-attack effects, and is affected by critical strike modifiers.
If Master Yi's primary target is killed before the second strike, he automatically attacks another enemy within 300 range.
The second strike can critically strike against structures.
Alpha Strike Q

Alpha Strike

Cooldown: 20/19.5/19/18.5/18

Cost: 50/55/60/65/70 Mana

Range: 600

Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown.

Primary Physical Damage: 30 / 60 / 90 / 120 / 150 (+ 50% AD)

Reduced Damage per hit: 8 / 15 / 23 / 30 / 38 (+ 13% AD)

Maximum Single-Target Damage: 53 / 105 / 158 / 210 / 263 (+ 88% AD)

Primary Bonus Monster Damage: 65 / 90 / 115 / 140 / 165

Combined Primary Monster Damage: 95 / 150 / 205 / 260 / 315 (+ 50% AD)

Reduced Monster Damage per hit: 24 / 38 / 51 / 65 / 79 (+ 13% AD)

Max Single-Target Monster Damage: 166 / 263 / 359 / 455 / 551 (+ 88% AD)

Meditate W

Meditate

Cooldown: 10

Cost: 40 Mana

Range: 20

Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.

Minimum Heal Per Tick: 15 / 25 / 35 / 45 / 55 (+ 13% AP)

Maximum Heal Per Tick: 30 / 50 / 70 / 90 / 110 (+ 25% AP)

Minimum Total Heal: 120 / 200 / 280 / 360 / 440 (+ 100% AP)

Maximum Total Heal: 240 / 400 / 560 / 720 / 880 (+ 200% AP)

Modified Damage Reduction: 45 / 48 / 50 / 53 / 55%

Turret Modified Damage Reduction: 23 / 24 / 25 / 26 / 28%

Wuju Style E

Wuju Style

Cooldown: 14

Range: 20

Grants bonus true damage on basic attacks.

Bonus True Damage: 20 / 25 / 30 / 35 / 40 (+ 35% bonus AD)

Highlander R

Highlander

Cooldown: 85

Cost: 100 Mana

Range: 1

Master Yi moves with unparalleled agility, temporarily increasing his Move Speed and Attack Speed as well as making him immune to all slowing effects. While active, Champion kills or assists extend Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.

Bonus Attack Speed: 25 / 45 / 65%

Bonus Movement Speed: 35 / 45 / 55%

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Matches

Playing the matchup

Playing as Master Yi

  • If you're in a lane against ranged players, leveling up Meditate can allow you to stay in the lane longer and gain levels faster than they will.
  • Wuju Style is very strong early for last hitting minions.
  • Try using Alpha Strike on a minion in front of an enemy champion so you are placed at a safe distance at the end of the spell.

Playing against Master Yi

  • Meditate is an effective method of healing damage over time, but Master Yi is susceptible to coordinated team ganks early in the game.
  • If Master Yi tries to farm with Alpha Strike, hit him a few times so he has to use mana with Meditate to heal.
  • Although Master Yi cannot be slowed while using Highlander, other disables can stop him in his tracks.

Lore

Master Yi has tempered his body and sharpened his mind, so that thought and action have become almost as one. Though he chooses to enter into violence only as a last resort, the grace and speed of his blade ensures resolution is always swift. As one of the last living practitioners of the Ionian art of Wuju, Yi has devoted his life to continuing the legacy of his people—scrutinizing potential new disciples with the Seven Lenses of Insight to identify the most worthy among them.