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Malzahar

Malzahar

Void Shift P

Void Shift

Innate: Periodically, Malzahar gains Void Shift until he takes non- minion damage or negates a crowd control effect, to which it then lingers for 0.25 seconds before expiring. Void Shift: Malzahar gains crowd control immunity and 90% damage reduction.
Void Shift's cooldown refreshes whenever Malzahar takes non- minion damage or is affected by a crowd control effect, and resets upon respawning.
Call of the Void Q

Call of the Void

Cooldown: 6

Cost: 60/65/70/75/80 Mana

Range: 900

Malzahar opens up two portals to the Void. After a short delay, they fire projectiles that deal Magic Damage and silence enemy champions.

Magic Damage: 70 / 105 / 140 / 175 / 210 (+ 55% AP)

Silence Duration: 1 / 1 / 2 / 2 / 2 seconds

Void Swarm W

Void Swarm

Cooldown: 8

Cost: 40/45/50/55/60 Mana

Range: 150

Malzahar summons Voidlings to attack nearby enemies.

Voidling Duration: 8 / 8 / 9 / 9 / 10 seconds

Magic Damage: 5 / 9 / 12 / 16 / 19 / 23 / 26 / 30 / 33 / 37 / 40 / 44 / 47 / 51 / 54 / 58 / 61 / 65 (+ 12 / 14 / 16 / 18 / 20) (+ 40% bonus AD) (+ 20% AP)

Minion Damage: 15 / 26 / 36 / 47 / 57 / 68 / 78 / 89 / 99 / 110 / 120 / 131 / 141 / 152 / 162 / 173 / 183 / 194 (+ 36 / 42 / 48 / 54 / 60) (+ 120% bonus AD) (+ 60% AP)

Malefic Visions E

Malefic Visions

Cooldown: 11/10/9/8/7

Cost: 60/70/80/90/100 Mana

Range: 650

Malzahar infects his target's mind with cruel visions of their demise, dealing damage over time. Using Malzahar's other spells on the target will refresh the visions.

If the target dies while afflicted by the visions, they pass on to a nearby enemy unit and Malzahar gains Mana. Malzahar's Voidlings are attracted to affected units.

Total Magic Damage: 80 / 115 / 150 / 185 / 220 (+ 80% AP)

Magic Damage Per Tick: 5 / 7 / 9 / 12 / 14 (+ 5% AP)

Nether Grasp R

Nether Grasp

Cooldown: 140/110/80

Cost: 100 Mana

Range: 700

Malzahar channels the essence of the Void to suppress an enemy champion over a zone of damaging negative energy.

Total Magic Damage: 125 / 200 / 275 (+ 80% AP)

Magic Damage Per Tick: 13 / 20 / 28 (+ 8% AP)

Total Magic Damage: 10 / 15 / 20% of target's maximum health (+ 3% per 100 AP)

Magic Damage Per Tick: 1 / 2 / 2% of target's maximum health (+ 0% per 100 AP)

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Matches

Playing the matchup

Playing as Malzahar

  • Wait to cast Void Swarm until there are nearby enemies for the Voidling to attack or kill.
  • Use Call of the Void and Nether Grasp to renew the duration of Malefic Visions on enemies.
  • Avoiding damage in lane maximizes the uptime on Void Shift, increasing Malzahar's safety dramatically.

Playing against Malzahar

  • When Malzahar hits a spell on enemies affected by Malefic Visions, the Visions are refreshed.
  • Avoid minion waves that have been affected by Malefic Visions. You never know when they may die and pass the Visions onto you.
  • Malzahar is especially dangerous when he has built up his Void Swarm.

Lore

A zealous seer dedicated to the unification of all life, Malzahar truly believes the newly emergent Void to be the path to Runeterra's salvation. In the desert wastes of Shurima, he followed the voices that whispered in his mind, all the way to ancient Icathia. Amidst the ruins of that land, he gazed into the dark heart of the Void itself, and was gifted new power and purpose. Malzahar now sees himself as a shepherd, empowered to bring others into the fold… or to release the voidling creatures that dwell beneath.