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Lux

Lux

Illumination P

Illumination

Innate: Lux's abilities apply a mark to enemies hit for 6 seconds, refreshing on subsequent hits. Lux's basic attacks and Final Spark consume the mark to deal 30 − 200 (based on level) (+ 30% AP) bonus magic damage.
Light Binding Q

Light Binding

Cooldown: 10

Cost: 50 Mana

Range: 1175

Lux releases a sphere of light that binds and deals damage to up to two enemy units.

Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 65% AP)

Prismatic Barrier W

Prismatic Barrier

Cooldown: 12/11.5/11/10.5/10

Cost: 60/65/70/75/80 Mana

Range: 1150

Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.

Shield Strength: 40 / 55 / 70 / 85 / 100 (+ 40% AP)

Maximum Shield: 80 / 110 / 140 / 170 / 200 (+ 80% AP)

Lucent Singularity E

Lucent Singularity

Cooldown: 10/9.5/9/8.5/8

Cost: 70/80/90/100/110 Mana

Range: 1100

Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.

Slow: 25 / 30 / 35 / 40 / 45%

Magic Damage: 65 / 115 / 165 / 215 / 265 (+ 80% AP)

Final Spark R

Final Spark

Cooldown: 60/50/40

Cost: 100 Mana

Range: 3340

After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration.

Magic Damage: 300 / 400 / 500 (+ 120% AP)

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Playing the matchup

Playing as Lux

  • Lux has great zone control abilities. Try to set up Lucent Singularity to prevent an enemy's advance or escape.
  • If you have trouble landing Prismatic Barrier, remember that it returns to you after it reaches max range. Try positioning yourself to hit your allies with its return trip.
  • Lucent Singularity is a great scouting tool. Try throwing it into brush before walking into it to check for ambushes.

Playing against Lux

  • Lux has powerful zone control abilities. Try to spread out and attack from different directions so she cannot lock down a specific area.
  • When retreating with low health, be prepared to dodge Lux's Final Spark, a red targeting beam fires prior to the main beam, so try to move to the side if possible.

Lore

Luxanna Crownguard hails from Demacia, an insular realm where magical abilities are viewed with fear and suspicion. Able to bend light to her will, she grew up dreading discovery and exile, and was forced to keep her power secret, in order to preserve her family's noble status. Nonetheless, Lux's optimism and resilience have led her to embrace her unique talents, and she now covertly wields them in service of her homeland.