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Lee Sin

Lee Sin

Flurry P

Flurry

Innate: After casting an ability, Lee Sin's next 2 basic attacks within 3 seconds gain 40% bonus attack speed and restore energy.
The first attack restores 20 / 30 / 40 (based on level) energy and the second attack restores 10 / 15 / 20 (based on level) energy. half of the previous amount.
Sonic Wave / Resonating Strike Q

Sonic Wave / Resonating Strike

Cooldown: 10/9/8/7/6

Cost: 50 Energy

Range: 1100

Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.

Physical Damage: 55 / 80 / 105 / 130 / 155 (+ 115% bonus AD)

Safeguard / Iron Will W

Safeguard / Iron Will

Cooldown: 7

Cost: 50 Energy

Range: 700

Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will.
Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp.

Shield Strength: 70 / 115 / 160 / 205 / 250 (+ 80% AP)

Tempest / Cripple E

Tempest / Cripple

Cooldown: 8

Cost: 50 Energy

Range: 450

Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple.
Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradually over the duration.

Magic Damage: 35 / 60 / 85 / 110 / 135 (+ 100% AD)

Dragon's Rage R

Dragon's Rage

Cooldown: 110/85/60

Range: 375

Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.

Physical Damage: 175 / 400 / 625 (+ 200% bonus AD)

Collision Physical Damage: 175 / 400 / 625 (+ 200% bonus AD) (+ 12 / 15 / 18% of primary target's bonus health)

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Matches

Playing the matchup

Playing as Lee Sin

  • Use Sonic Wave before Dragon's Rage so you can chase the target with Resonating Strike.
  • Take advantage of Flurry by weaving in basic attacks between spell casts - this maximizes damage output and minimizes Energy loss.
  • Self-casting Safeguard and using Iron Will are powerful tools for killing neutral monsters (in the jungle).

Playing against Lee Sin

  • Stay spread out to minimize the impact of Lee Sin's ultimate, Dragon's Rage.
  • Lee Sin has powerful tools to combat physical damage in Iron Will and Cripple but he is still vulnerable to magic damage.
  • Lee Sin relies heavily on following up with his abilities. Use disables to prevent him from chaining together his abilities and attacks.

Lore

A master of Ionia's ancient martial arts, Lee Sin is a principled fighter who channels the essence of the dragon spirit to face any challenge. Though he lost his sight many years ago, the warrior-monk has devoted his life to protecting his homeland against any who would dare upset its sacred balance. Enemies who underestimate his meditative demeanor will endure his fabled burning fists and blazing roundhouse kicks.