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Kled

Kled

Skaarl, the Cowardly Lizard P

Skaarl, the Cowardly Lizard

Innate: Kled rides his semi-trusty mount, Skaarl. While Mounted, all damage dealt to the duo is suffered by Skaarl, who has 400 − 1550 (based on level) base health; additional sources of health are applied to Skaarl's maximum health. Effects based on percentage health consider Kled and Skaarl's combined maximum health.
Being reduced below 0 health causes Skaarl to flee, forcing Kled to be Dismounted, with all damage in excess of Skaarl's health being ignored. Upon dismounting, Kled lunges in the direction of the allied Nexus, though not through terrain, cleanses himself of all crowd control and becomes unable to act, untargetable, and immune to crowd control for 0.5 seconds. Dismounting resets the cooldown and charges of Pocket Pistol.
While Kled is Dismounted, his base health and base movement speed are reduced; however, he gains bonus movement speed while moving toward enemy champions. Additionally, his base attack range is increased and his attacks deal 80% damage to champions. Bear Trap on a Rope is replaced with Pocket Pistol, while Jousting and Chaaaaaaaarge!!! become unusable.
Bear Trap on a Rope Q

Bear Trap on a Rope

Cooldown: 11/10/9/8/7

Range: 800

Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled.

When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.

Physical Damage: 30 / 55 / 80 / 105 / 130 (+ 65% bonus AD)

Minion and Small Monster Damage: 45 / 83 / 120 / 158 / 195 (+ 90% bonus AD)

Physical Damage: 60 / 110 / 160 / 210 / 260 (+ 130% bonus AD)

Total Physical Damage: 90 / 165 / 240 / 315 / 390 (+ 195% bonus AD)

Slow: 40 / 45 / 50 / 55 / 60%

Violent Tendencies W

Violent Tendencies

Cooldown: 13/12/11/10/9

Range: 0

Kled gains massive attack speed for four attacks. The fourth attack deals more damage.

Bonus Physical Damage: 20 / 30 / 40 / 50 / 60 (+ 5 / 5 / 6 / 6 / 7% (+ 5% per 100 bonus AD) of target's maximum health)

Capped Monster Damage: 220 / 230 / 240 / 250 / 260

Structure Bonus Damage: 62 / 64 / 66 / 67 / 69 / 71 / 73 / 74 / 76 / 78 / 80 / 81 / 83 / 85 / 87 / 88 / 90 / 92 (+ 0 / 15 / 30 / 45 / 60)

Jousting E

Jousting

Cooldown: 13/12/11/10/9

Range: 550

Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.

Physical Damage: 35 / 60 / 85 / 110 / 135 (+ 65% bonus AD)

Total Physical Damage: 70 / 120 / 170 / 220 / 270 (+ 130% bonus AD)

Chaaaaaaaarge!!! R

Chaaaaaaaarge!!!

Cooldown: 140/125/110

Range: 3500/4000/4500

Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.

Minimum Shield: 20 / 30 / 40 (+ 30% bonus AD)

Maximum Shield: 200 / 300 / 400 (+ 300% bonus AD)

Minimum Physical Damage: 4 / 5 / 6% of target's maximum health (+ 4% per 100 bonus AD)

Maximum Physical Damage: 12 / 15 / 18% of target's maximum health (+ 12% per 100 bonus AD)

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Matches

Playing the matchup

Playing as Kled

  • Kled generates some courage by killing minions, but gets much more from fighting Champions.
  • The last hit of Violent Tendencies deals more damage than the first three - make sure you hit it!
  • Chaaaaaaaarge!!! can be cast at a great range. Try and predict where the enemy team will be by the time you reach them.

Playing against Kled

  • Kled generates courage by damaging enemies with his Pocket Pistol and basic attacks, killing minions, and attacking structures or epic monsters.
  • Watch Kled's courage bar when he's off his mount - when it reaches 100%, he will remount and regain a significant amount of health.
  • Kled is much more threatening when he has Violent Tendencies ready.

Lore

A warrior as fearless as he is ornery, the yordle Kled embodies the furious bravado of Noxus. He is an icon beloved by the empire's soldiers, distrusted by its officers, and loathed by the nobility. Many claim Kled has fought in every campaign the legions have waged, has “acquired” every military title, and has never once backed down from a fight. Though the truth of the matter is often questionable, one part of his legend is undeniable: Charging into battle on his un-trusty steed, Skaarl, Kled fights to protect what's his… and to take whatever he can get.