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Kalista

Kalista

Martial Poise P

Martial Poise

Innate: Whenever Kalista inputs a movement command during her basic attack windup or the cast time of Pierce, she will dash a short distance in the direction of the inputted location.Kalista cannot dash while immobilized or grounded, and she will be knocked down by any immobilizing or polymorphing crowd control during the dash.
Martial Poise's dash range and speed details:
Dash range of basic attacks is modified by the tier of Kalista's Boots and the specific angle of the dash.
At a 0° angle towards the target, the minimum dash range is 140 / 153 / 166 / 175 (based on Boots Tier) units.
At a 90° angle, the maximum dash range is 240 / 263 / 280 / 300 (based on Boots Tier) units.
Dash range of Pierce is 300 units when dashing anywhere in the direction of the point of cast.
If the dash is inputted to a location that is away from Pierce's point of cast, the dash range is reduced based on the cast angle, with a minimum distance of 150 units if the inputted location is directly opposite to the point of cast.
Dash speed is increased based on the tier of Kalista's Boots, and is affected by her bonus attack speed as well as multiplicative movement speed modifiers she is under the effect of (including slows).
Innate - Oathsworn Bond: Kalista begins the game with an exclusive Black Spear that she can activate on an allied champion to force them to swear an oath with her. Once the oath has been sworn, the ally becomes her Oathsworn, causing Kalista to form a tether between her and them. While she and the ally bound as the Oathsworn are within tether range of each other, they can both interact with Soul-Mark and Fate's Call.
Kalista can purchase the Black Spear from the shop at no cost to obtain it again and, before 3 minutes of game time, may activate the item again on a different target to rebind and swear an oath with a new ally. See Black Spear for more details.
Pierce Q

Pierce

Cooldown: 9

Cost: 60/65/70/75/80 Mana

Range: 1150

Throw a fast moving spear that passes through enemies it kills.

Physical Damage: 10 / 75 / 140 / 205 / 270 (+ 105% AD)

Sentinel W

Sentinel

Cooldown: 30

Range: 5000

Gain bonus damage when Kalista and her Oathsworn strike the same target.

Activate to send a soul to scout out the path, revealing the area in front of it.

Bonus Magic Damage: 10 / 12 / 14 / 16 / 18% of target's maximum health

Maximum Non-Champion Damage: 100 / 125 / 150 / 175 / 200

Rend E

Rend

Cost: 30 Mana

Range: 1000

Attacks impale their targets with spears. Activate to rip the spears out, slowing and dealing escalating damage.

Physical Damage: 5 / 15 / 25 / 35 / 45 (+ 70% AD) (+ 20% AP)

Damage per Additional Stack: 7 / 14 / 21 / 28 / 35 (+ 20 / 25 / 30 / 35 / 40% AD) (+ 20% AP)

Slow: 10 / 18 / 26 / 34 / 42% (+ 5% per 100 AP)

Mana Restored: 10 / 15 / 20 / 25 / 30

Fate's Call R

Fate's Call

Cooldown: 160/140/120

Cost: 100 Mana

Range: 1000

Kalista teleports the Oathsworn ally to herself. They gain the ability to dash toward a position, knocking enemy champions back.

Airborne Duration: 1 / 2 / 2 seconds

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Playing the matchup

Playing as Kalista

  • Rend is a valuable last hitting aid, since its cooldown resets if it kills a target.
  • Entering a move order once to trigger Martial Poise will not clear Kalista's basic attack target.
  • Due to her passive, Kalista's Move Speed is effectively increased by Attack Speed.

Playing against Kalista

  • Kalista's mobility is dependent upon attacking. This means it is low when she is outside of her attack range and that Attack Speed slows reduce the amount of distance she can cover in an engagement.
  • Kalista cannot cancel her basic attack wind up. While she is very mobile, this offers a window to land spells on her if you anticipate when she will begin attacking.
  • If you can break line of sight from Kalista, including through brush, her basic attacks will miss you, falling harmlessly to the ground.

Lore

A specter of wrath and retribution, Kalista is the undying spirit of vengeance, an armored nightmare summoned from the Shadow Isles to hunt deceivers and traitors. The betrayed may cry out in blood to be avenged, but Kalista only answers those willing to pay with their very souls. Those who become the focus of Kalista's wrath should make their final peace, for any pact sealed with this grim hunter can only end with the cold, piercing fire of her soul-spears.