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K'Sante

K'Sante

Dauntless Instinct P

Dauntless Instinct

Innate: K'Sante's abilities mark enemies hit for 4 seconds. His basic attacks against marked enemies are empowered to consume the mark on-hit, dealing 12 (+ 1% : 2% (based on level) of target's maximum health) bonus physical damage. The health-based portion deals a minimum of 15 − 100 (based on level) damage against minions and 20 − 105 (based on level) against monsters.
All Out Bonus: K'Sante's basic attacks and ability damage, as well as Dauntless Instinct's mark consumption, are empowered to deal bonus physical damage equal to 1% (+ 1% per 100 bonus armor) (+ 1% per 100 bonus magic resistance) of the target's maximum health.
Ntofo Strikes Q

Ntofo Strikes

Cooldown: 3.5

Cost: 20 Mana

Range: 450

K'Sante strikes, damaging and slowing enemies in a short line.

On hit, grants a stack of Ntofo Strikes. At 2 stacks, K'Sante fires a shockwave that pulls enemies in.

When All Out, cooldown is reduced.

Physical Damage: 70 / 100 / 130 / 160 / 190 (+ 40% bonus armor) (+ 40% bonus magic resistance)

Path Maker W

Path Maker

Cooldown: 14/13/12/11/10

Cost: 40/45/50/55/60 Mana

Range: 600

K'Sante charges up, taking reduced damage, then dashes, knocking back and stunning enemies.

When All Out, deals increased damage and no longer knocks back or stuns.

Physical Damage: 45 / 75 / 105 / 135 / 165 (+ 8% (+ 2% per 100 bonus armor) (+ 2% per 100 bonus magic resistance) of target's maximum health)

Monster Damage Cap: 180 / 260 / 340 / 420 / 500

Minimum Bonus True Damage: 5 / 8 / 11 / 14 / 17 (+ 1% (+ 0.2% per 100 bonus armor) (+ 0.2% per 100 bonus magic resistance) of target's maximum health)

Maximum Bonus True Damage: 36 / 60 / 84 / 108 / 132 (+ 6% (+ 1.6% per 100 bonus armor) (+ 1.6% per 100 bonus magic resistance) of target's maximum health)

Total Maximum Mixed Damage: 81 / 135 / 189 / 243 / 297 (+ 14% (+ 3.6% per 100 bonus armor) (+ 3.6% per 100 bonus magic resistance) of target's maximum health)

Footwork E

Footwork

Cooldown: 10/9.5/9/8.5/8

Cost: 45/50/55/60/65 Mana

Range: 525

K'Sante dashes and gains a shield. If targeting an ally, K'Sante dashes to the ally with increased range and both gain a shield.

When All Out, cooldown is reduced and speed is increased.

Shield Strength: 80 / 120 / 160 / 200 / 240 (+ 15% bonus health)

All Out R

All Out

Cooldown: 120/100/80

Cost: 100 Mana

Range: 250

K'Sante knocks an enemy back, launching them through any wall in their path. Then, K'Sante goes All Out and dashes after them, gaining increased damage, healing, and transformed abilities at the cost of reduced defenses.

Physical Damage: 80 / 115 / 150

Strike Physical Damage: 80 / 115 / 150 (+ 5% of his bonus health)

Total Physical Damage: 160 / 230 / 300 (+ 5% of his bonus health)

Bonus Attack Speed: 40 / 60 / 80%

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Matches

Playing the matchup

Playing as K'Sante

  • Use Sonic Wave before Dragon's Rage so you can chase the target with Resonating Strike.
  • Take advantage of Flurry by weaving in basic attacks between spell casts - this maximizes damage output and minimizes Energy loss.
  • Self-casting Safeguard and using Iron Will are powerful tools for killing neutral monsters (in the jungle).

Playing against K'Sante

  • Stay spread out to minimize the impact of Lee Sin's ultimate, Dragon's Rage.
  • Lee Sin has powerful tools to combat physical damage in Iron Will and Cripple but he is still vulnerable to magic damage.
  • Lee Sin relies heavily on following up with his abilities. Use disables to prevent him from chaining together his abilities and attacks.

Lore

Defiant and courageous, K'Sante battles colossal beasts and ruthless Ascended to protect his home of Nazumah, a coveted oasis amid the sands of Shurima. But after a falling-out with his former partner, K'Sante realizes that in order to become a warrior worthy of leading his city, he must temper his single-minded drive for success. Only then can he avoid falling prey to his own pride and find the wisdom he needs to defeat the vicious monsters threatening his people.