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Jax

Jax

Relentless Assault P

Relentless Assault

Innate: Jax's basic attacks generate a stack of Relentless Assault on-attack for 2.5 seconds, refreshing on subsequent attacks and stacking up to 8 times. Stacks expire by one every 0.25 seconds when the duration ends.
Relentless Assault: For each stack, Jax gains 3.5% − 11% (based on level) bonus attack speed, up to a maximum of 28% − 88% (based on level).
Grandmaster at Angling: While out-of-combat with champions and idle in the river for 10 seconds, Jax will occasionally catch a fish, granting him 1 and 1 ability power for 5 seconds. He catches a fish at an average rate of one every 15 seconds. He also has a 5% chance to catch a rare fish that grants 10 and 10 ability power for 5 seconds.
Leap Strike Q

Leap Strike

Cooldown: 8/7.5/7/6.5/6

Cost: 50 Mana

Range: 700

Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon.

Physical Damage: 65 / 105 / 145 / 185 / 225 (+ 100% bonus AD)

Empower W

Empower

Cooldown: 7/6/5/4/3

Cost: 30 Mana

Range: 300

Jax charges his weapon with energy, causing his next attack to deal additional damage.

Bonus Magic Damage: 50 / 85 / 120 / 155 / 190 (+ 60% AP)

Counter Strike E

Counter Strike

Cooldown: 17/15/13/11/9

Cost: 50/60/70/80/90 Mana

Range: 300

Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies.

Minimum Magic Damage: 40 / 70 / 100 / 130 / 160 (+ 70% AP) (+ 4% of target's maximum health)

Maximum Magic Damage: 80 / 140 / 200 / 260 / 320 (+ 140% AP) (+ 7% of target's maximum health)

Grandmaster-at-Arms R

Grandmaster-at-Arms

Cooldown: 110/100/90

Cost: 100 Mana

Range: 260

Every third consecutive attack deals additional Magic Damage. Additionally, Jax can activate this ability to deal damage around himself and strengthen his resolve, increasing his Armor and Magic Resist for a short duration.

Bonus Magic Damage: 75 / 130 / 185 (+ 60% AP)

Magic Damage: 100 / 175 / 250 (+ 100% AP)

Bonus Armor: 25 / 50 / 75 (+ 40% bonus AD)

Bonus Magic Resistance: 15 / 30 / 45 (+ 24% bonus AD)

Bonus Armor per Champion Hit: 20 / 25 / 30 (+ 10% bonus AD)

Bonus Magic Resistance per Champion Hit: 12 / 15 / 18 (+ 6% bonus AD)

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Playing the matchup

Playing as Jax

  • Jax can Leap Strike to friendly units, including wards. You can use them to plan your escape.
  • Jax benefits greatly from items that have both Ability Power and Attack Damage such as Guinsoo's Rageblade and Hextech Gunblade.

Playing against Jax

  • Try to engage him in short bursts instead of going toe-to-toe with him. Preventing him from attacking consecutively drastically lowers his damage output.
  • Jax can dodge all incoming attacks for a very short amount of time and stuns enemies in melee range when it ends. Wait to strike him until after his dodge is finished.

Lore

Unmatched in both his skill with unique armaments and his biting sarcasm, Jax is the last known weapons master of Icathia. After his homeland was laid low by its own hubris in unleashing the Void, Jax and his kind vowed to protect what little remained. As magic now rises in the world, this slumbering threat stirs once more, and Jax roams Valoran, wielding the last light of Icathia and testing all warriors he meets to see if any are strong enough to stand beside him...