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Rammus

Rammus

Spiked Shell P

Spiked Shell

Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into Attack Damage.
Powerball Q

Powerball

Cooldown: 10

Cost: 70/80/90/100/110 Mana

Range: 300

Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
Defensive Ball Curl W

Defensive Ball Curl

Cooldown: 14

Cost: 40 Mana

Range: 300

Rammus goes into a defensive formation, vastly increasing his armor and magic resistance, while returning damage to attacks.
Puncturing Taunt E

Puncturing Taunt

Cooldown: 12

Cost: 50/60/70/80/90 Mana

Range: 325

Rammus taunts an enemy champion or monster into a reckless assault against Rammus' hard shell, reducing Armor temporarily.
Tremors R

Tremors

Cooldown: 60

Cost: 120 Mana

Range: 25000

Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him.
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Lore

- Tremors (R) is a repeating AoE around him<br>- All other abilities are ok