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Lee Sin

Lee Sin

Flurry P

Flurry

After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each.
Sonic Wave / Resonating Strike Q

Sonic Wave / Resonating Strike

Cooldown: 11/10/9/8/7

Cost: 50 Energy

Range: 1100

Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 8% of their missing health.
Safeguard / Iron Will W

Safeguard / Iron Will

Cooldown: 9

Cost: 50 Energy

Range: 700

Safeguard: Lee Sin rushes towards a target ally, shielding them both from damage. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 4 seconds, Lee Sin gains Life Steal, Spell Vamp, and Armor.
Tempest / Cripple E

Tempest / Cripple

Cooldown: 10

Cost: 50 Energy

Range: 425

Tempest: Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.
Dragon's Rage R

Dragon's Rage

Cooldown: 90/75/60

Range: 375

Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.
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Lore

- Nothing can upset his balance