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Janna
Tailwind
Janna and her allied champions gain 3% increased Movement Speed.
Howling Gale
Cooldown: 14/13/12/11/10
Cost: 90/105/120/135/150 Mana
Range: 1075
By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can active the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
Zephyr
Cooldown: 12/11/10/9/8
Cost: 40/50/60/70/80 Mana
Range: 4294967295
Janna summons an air elemental that passively increases her Movement Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Movement Speed. The passive is lost while this ability is on cooldown.
Eye Of The Storm
Cooldown: 10
Cost: 70/80/90/100/110 Mana
Range: 800
Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
Monsoon
Cooldown: 150/135/120
Cost: 100/150/200 Mana
Range: 725
Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
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- Tailwind (P) grants global movement speed