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Hecarim

Hecarim

Warpath P

Warpath

Innate: Hecarim gains bonus attack damage equal to 12% − 24% (based on level) of his bonus movement speed.
Rampage Q

Rampage

Cooldown: 4

Cost: 28/26/24/22/20 Mana

Range: 350

Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.

Physical Damage: 60 / 85 / 110 / 135 / 160 (+ 90% bonus AD)

Minion damage: 36 / 51 / 66 / 81 / 96 (+ 54% bonus AD)

Spirit of Dread W

Spirit of Dread

Cooldown: 14

Cost: 50/55/60/65/70 Mana

Range: 525

Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.

Magic Damage Per Tick: 20 / 30 / 40 / 50 / 60 (+ 20% AP)

Total Magic Damage: 100 / 150 / 200 / 250 / 300 (+ 100% AP)

Bonus Resistances: 5 / 10 / 15 / 20 / 25

Capped Healing: 120 / 150 / 180 / 210 / 240

Devastating Charge E

Devastating Charge

Cooldown: 20/19/18/17/16

Cost: 60 Mana

Range: 300

Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.

Minimum Physical Damage: 30 / 45 / 60 / 75 / 90 (+ 50% bonus AD)

Maximum Physical Damage: 60 / 90 / 120 / 150 / 180 (+ 100% bonus AD)

Onslaught of Shadows R

Onslaught of Shadows

Cooldown: 140/120/100

Cost: 100 Mana

Range: 50000

Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.

Magic damage: 150 / 250 / 350 (+ 100% AP)

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Matches

Playing the matchup

Playing as Hecarim

  • Spirit of Dread restores Health when nearby enemies take damage, including damage dealt by allies. Cast this during a large fight to maximize Hecarim's survivability.
  • Devastating Charge deals more damage based on the distance traveled. Try using Onslaught of Shadows or Summoner Spells such as Ghost or Flash to maximize this damage.

Playing against Hecarim

  • Hecarim gains life from nearby enemies with Spirit of Dread but lacks durability, use burst damage.
  • Hecarim's ultimate causes opponents to flee in terror. Spread out to reduce his power in fights.

Lore

Hecarim is a spectral fusion of man and beast, cursed to ride down the souls of the living for all eternity. When the Blessed Isles fell into shadow, this proud knight was obliterated by the destructive energies of the Ruination, along with all his cavalry and their mounts. Now, whenever the Black Mist reaches out across Runeterra, he leads their devastating charge, reveling in the slaughter and crushing the foe beneath his armored hooves.