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Gnar

Gnar

Rage Gene P

Rage Gene

Innate - Rage Gene: Mini Gnar generates 4 / 7 / 11 (based on level) Rage over 2 seconds upon dealing or receiving damage, up to 100. Against non-champions, basic attacks and Boomerang Throw instantly generate 0.5 / 0.875 / 1.375 (based on level) Rage. 12.5% of the amount. Against champions, Boomerang Throw instantly generates 1 / 1.75 / 2.75 (based on level) Rage, 25% of the amount, and basic attacks instantly generate 2 / 3.5 / 5.5 (based on level). 50% of the amount. Boomerang Throw can only generate Rage once per cast, and grants Rage based on the first enemy hit. Gnar's Rage decays after being out of combat for 13 seconds.
At maximum Rage, Gnar's abilities switch to Mega Gnar's abilities for 4 seconds and until transforming back to his Mini Gnar form. Casting any of them during this time also causes Gnar to transform into Mega Gnar instantly, else he will transform automatically after the 4 seconds have elapsed.
Gnar's Mega form lasts for 15 seconds, with his Rage bar depleting as an indication of remaining time. Rage cannot be generated while in this form. Afterwards, Gnar returns to Mini Gnar, retaining his current percentage health and becoming too tired to generate Rage for 15 seconds.
Gnar gains different stat bonuses based on whether he is in Mini or Mega form. Both of Gnar's forms share their ability cooldowns.
Boomerang Throw / Boulder Toss Q

Boomerang Throw / Boulder Toss

Cooldown: 16/14.5/13/11.5/10

Range: 1100

Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.

Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.

Physical Damage: 5 / 45 / 85 / 125 / 165 (+ 125% AD)

Reduced Damage: 3 / 23 / 43 / 63 / 83 (+ 63% AD)

Slow: 15 / 20 / 25 / 30 / 35%

Hyper / Wallop W

Hyper / Wallop

Cooldown: 7

Range: 0

Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed.

Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.

Bonus Magic Damage: 0 / 10 / 20 / 30 / 40 (+ 6 / 8 / 10 / 12 / 14% of target's maximum health) (+ 100% AP)

Hop / Crunch E

Hop / Crunch

Cooldown: 22/19.5/17/14.5/12

Range: 475

Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further.

Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.

Bonus Attack Speed: 40 / 45 / 50 / 55 / 60%

Physical Damage: 50 / 85 / 120 / 155 / 190 (+ 6% maximum health)

GNAR! R

GNAR!

Cooldown: 90/60/30

Range: 590

Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.

Hyper Bonus Movement Speed: 40 / 60 / 80%

Physical Damage: 200 / 300 / 400 (+ 50% bonus AD) (+ 100% AP)

Disable Duration: 1 / 2 / 2

Increased Damage: 300 / 450 / 600 (+ 75% bonus AD) (+ 150% AP)

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Playing the matchup

Playing as Gnar

  • Managing your Rage is very important. Try to time out your transformations so you can get maximum benefit from both forms.
  • Position yourself next to walls to bait your enemies into getting stunned by your ultimate.
  • Know your strengths! Mini Gnar is fast, squishy, and has high sustained damage. Mega Gnar is slow, tough, and has high burst.

Playing against Gnar

  • Gnar can't gain Rage for 15 seconds after he turns from big to little. Use this chance to engage on his team.
  • Gnar's animations and resource bar change as he gets closer to transforming.
  • Gnar's ultimate stuns if he hits you into a wall. Be careful when fighting him near one.

Lore

Gnar is a primeval yordle whose playful antics can erupt into a toddler's outrage in an instant, transforming him into a massive beast bent on destruction. Frozen in True Ice for millennia, the curious creature broke free and now hops about a changed world he sees as exotic and wondrous. Delighted by danger, Gnar flings whatever he can at his enemies, be it his bonetooth boomerang, or a nearby building.