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Galio

Galio

Colossal Smash P

Colossal Smash

Innate: Periodically, Galio's next basic attack is empowered to have an uncancellable windup, gain 40% bonus attack speed and deal 15 − 115 (based on level) (+ 100% AD) (+ 45% AP) (+ 60% bonus magic resistance) modified magic damage to the target and all enemies near them.
Whenever Galio hits at least one enemy champion or epic monster with an ability, the cooldown of Colossal Smash is reduced by 3 seconds. This may occur only once per cast.
Colossal Smash's damage based on its AD ratio can critically strike for (175% + 40%) damage to all targets hit.
Winds of War Q

Winds of War

Cooldown: 11/10/9/8/7

Cost: 60/65/70/75/80 Mana

Range: 825

Galio fires two windblasts that converge into a large tornado that deals damage over time.

Magic Damage: 70 / 105 / 140 / 175 / 210 (+ 70% AP)

Shield of Durand W

Shield of Durand

Cooldown: 18/17/16/15/14

Cost: 50 Mana

Range: 275

Galio charges a defensive stance, moving slowly. Upon releasing the charge, Galio will taunt and damage nearby enemies.

Magic Shield Strength: 8 / 9 / 11 / 12 / 14% of maximum health

Magic Damage Reduction: 25 / 30 / 35 / 40 / 45% (+ 4% per 100 AP) (+ 8% per 100 bonus magic resistance) (+ 1% per 100 bonus health)

Physical Damage Reduction: 13 / 15 / 18 / 20 / 23% (+ 2% per 100 AP) (+ 4% per 100 bonus magic resistance) (+ 1% per 100 bonus health)

Minimum Magic Damage: 20 / 30 / 40 / 50 / 60 (+ 30% AP)

Maximum Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 90% AP)

Justice Punch E

Justice Punch

Cooldown: 11/10/9/8/7

Cost: 50 Mana

Range: 650

Galio will briefly step back and charge, knocking up the first enemy champion he encounters.

Magic Damage: 90 / 130 / 170 / 210 / 250 (+ 90% AP)

Non-Champion Damage: 72 / 104 / 136 / 168 / 200 (+ 72% AP)

Hero's Entrance R

Hero's Entrance

Cooldown: 180/160/140

Cost: 100 Mana

Range: 4000/4750/5500

Galio designates an ally's position as his landing spot, granting all allies in the area a magic shield. After a delay Galio smashes down location, knocking up nearby enemies.

Magic Damage: 150 / 250 / 350 (+ 70% AP)

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Playing the matchup

Playing as Galio

  • You can release Shield of Durand even while crowd controlled.
  • You can use the minimap ally icons to cast Hero's Entrance.
  • You can use the step back from Justice Punch to dodge enemy spells.

Playing against Galio

  • Galio moves slower when he is charging Shield of Durand.
  • Hero's Entrance can be interrupted before Galio jumps into the air.
  • Galio cannot traverse walls with Justice Punch.

Lore

Outside the gleaming city of Demacia, the stone colossus Galio keeps vigilant watch. Built as a bulwark against enemy mages, he often stands motionless for decades until the presence of powerful magic stirs him to life. Once activated, Galio makes the most of his time, savoring the thrill of a fight and the rare honor of defending his countrymen. But his triumphs are always bittersweet, for the magic he destroys is also his source of reanimation, and each victory leaves him dormant once again.