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Fizz

Fizz

Nimble Fighter P

Nimble Fighter

Innate: Fizz is permanently ghosted and reduces every instance of incoming damage by 4 (+ 1% AP), up to a maximum of 50% reduction.
Urchin Strike Q

Urchin Strike

Cooldown: 8/7.5/7/6.5/6

Cost: 50 Mana

Range: 550

Fizz dashes through his target, dealing magic damage and applying on hit effects.

Magic Damage: 10 / 25 / 40 / 55 / 70 (+ 55% AP)

Seastone Trident W

Seastone Trident

Cooldown: 7/6/5/4/3

Cost: 30/40/50/60/70 Mana

Range: 600

Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.

Total Magic Damage: 20 / 30 / 40 / 50 / 60 (+ 30% AP)

Magic Damage per Tick: 3 / 5 / 7 / 8 / 10 (+ 5% AP)

Bonus Magic Damage: 50 / 70 / 90 / 110 / 130 (+ 45% AP)

Mana Restored: 30 / 40 / 50 / 60 / 70

Bonus Magic Damage On-Hit: 10 / 15 / 20 / 25 / 30 (+ 35% AP)

Playful / Trickster E

Playful / Trickster

Cooldown: 16/14/12/10/8

Cost: 75/80/85/90/95 Mana

Range: 400

Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.

Magic Damage: 80 / 130 / 180 / 230 / 280 (+ 90% AP)

Slow: 40 / 45 / 50 / 55 / 60%

Chum the Waters R

Chum the Waters

Cooldown: 120/100/80

Cost: 100 Mana

Range: 1300

Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.

Guppy Damage: 150 / 250 / 350 (+ 80% AP)

Chomper Damage: 225 / 325 / 425 (+ 100% AP)

Gigalodon Damage: 300 / 400 / 500 (+ 120% AP)

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Playing the matchup

Playing as Fizz

  • Since Fizz can move through units, find opportunities in lane to walk through minions and apply Seastone Trident's passive - following it up with the ability's active attack after a few seconds.
  • Fizz's ultimate ability, Chum the Waters, can be aimed at an enemy or towards the area where you think they'll be going.
  • Fizz's spells scale off Ability Power - consider getting items like Zhonya's Hourglass or Banshee's Veil against teams that have high burst threat - and items like Lich Bane or Rabadon's Deathcap if you think you can survive without the Health.

Playing against Fizz

  • Fizz's attacks becomes more deadly for a few seconds after he uses his empowered attack - keep him away while his trident is glowing!
  • Fizz is a slippery target when his abilities are not on cooldown - bait him into using them early and follow up with crowd control or hard-hitting attacks!

Lore

Fizz is an amphibious yordle, who dwells among the reefs surrounding Bilgewater. He often retrieves and returns the tithes cast into the sea by superstitious captains, but even the saltiest of sailors know better than to cross him—for many are the tales of those who have underestimated this slippery character. Often mistaken for some manner of capricious ocean spirit, he seems able to command the beasts of the deep, and delights in confounding his allies and enemies alike.