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Evelynn

Evelynn

Demon Shade P

Demon Shade

Innate: Evelynn shrouds herself in Demon Shade after not performing actions that break stealth for 4 seconds. Attacking or casting abilities ends Demon Shade immediately and places it on a 4-second static cooldown, reduced to 1.25 seconds from casting Last Caress. Taking damage from champions or turrets interrupts Demon Shade and places it on a 1.5-second static cooldown.
Demon Shade: While below 250 − 590 (based on level) (+ 250% AP) health, Evelynn heals herself for 15 − 150 (based on level) every second. From level 6 onward, Demon Shade also grants camouflage.
Hate Spike Q

Hate Spike

Cooldown: 4

Cost: 40/45/50/55/60 Mana

Range: 800

Evelynn strikes out with her Lasher, dealing damage to the first unit hit. Then, Evelynn can shoot a line of spikes at nearby foes a few times.

Magic Damage: 25 / 30 / 35 / 40 / 45 (+ 25% AP)

Bonus Magic Damage: 15 / 25 / 35 / 45 / 55 (+ 25% AP)

Total Bonus Damage: 45 / 75 / 105 / 135 / 165 (+ 75% AP)

Magic Damage: 25 / 30 / 35 / 40 / 45 (+ 25% AP)

Maximum Magic Damage: 75 / 90 / 105 / 120 / 135 (+ 75% AP)

Total Magic Damage: 145 / 195 / 245 / 295 / 345 (+ 175% AP)

Allure W

Allure

Cooldown: 15/14/13/12/11

Cost: 60/70/80/90/100 Mana

Range: 1200/1300/1400/1500/1600

Evelynn curses her target, causing her next attack or spell after a delay to charm her target and reduce their magic resist.

Disable Duration: 1 / 2 / 2 / 2 / 2 seconds

Magic Resistance Reduction: 35 / 38 / 40 / 43 / 45%

Bonus Magic Damage: 250 / 300 / 350 / 400 / 450 (+ 60% AP)

Monster Disable Duration: 3 / 4 / 4 / 4 / 4 seconds

Whiplash E

Whiplash

Cooldown: 8

Cost: 40/45/50/55/60 Mana

Range: 210

Evelynn whips her target with her Lasher, dealing damage. She then gains Move Speed for a short duration.

Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 3% (+ 1.5% per 100 AP) of target's maximum health)

Bonus Movement Speed: 30 / 35 / 40 / 45 / 50%

Last Caress R

Last Caress

Cooldown: 120/100/80

Cost: 100 Mana

Range: 25000

Evelynn briefly goes untargetable and decimates the area in front of her before warping backwards a long distance.

Magic Damage: 125 / 250 / 375 (+ 75% AP)

Empowered Damage: 300 / 600 / 900 (+ 180% AP)

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Playing the matchup

Playing as Evelynn

  • Allure's arm time might seem long, but the Charm and magic resist shred put Evelynn at an exteme advantage so are worth the wait.
  • While stealthed, pay attention to when you are (near) being detected by enemy champions. This is identified by the glowing yellow and red eyes over nearby enemy champions.
  • If at low health, you can take advantage of Demon Shade's healing and Camouflage to return to the fight and surprise opponents.

Playing against Evelynn

  • Purchasing Vision Wards can help you detect Evelynn's location in order to prepare for her ambushes.
  • A large share of Evelynn's threat is in her charm, 'Allure.' Protect allies marked with 'Allure' or, if you are marked, make sure allies are between you and where Evelynn may attack from.
  • If you suspect Evelynn is about to ambush one of your teammates, let them know by pinging the minimap and typing in chat.

Lore

Within the dark seams of Runeterra, the demon Evelynn searches for her next victim. She lures in prey with the voluptuous façade of a human female, but once a person succumbs to her charms, Evelynn's true form is unleashed. She then subjects her victim to unspeakable torment, gratifying herself with their pain. To the demon, these liaisons are innocent flings. To the rest of Runeterra, they are ghoulish tales of lust gone awry and horrific reminders of the cost of wanton desire.