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Ekko

Ekko

Z-Drive Resonance P

Z-Drive Resonance

Innate - Resonance: Ekko's basic attacks on-hit and damaging abilities apply a stack of Resonance to enemies hit for 4 seconds, refreshing on subsequent hits and stacking up to 3 times. The third stack consumes them all to deal 30 − 140 (based on level) (+ 90% AP) bonus magic damage. Z-Drive Resonance deals 300% damage against monsters.
Resonance cannot affect the same target more than once every few seconds.
Innate - Stolen Time: Triggering Resonance against a champion grants Ekko 50 / 60 / 70 / 80% (based on level) bonus movement speed for 2 / 2.5 / 3 (based on level) seconds.
Timewinder Q

Timewinder

Cooldown: 9/8.5/8/7.5/7

Cost: 50/60/70/80/90 Mana

Range: 1075

Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return.

Magic Damage: 80 / 95 / 110 / 125 / 140 (+ 30% AP)

Slow: 40 / 45 / 50 / 55 / 60%

Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 60% AP)

Total Magic Damage: 120 / 160 / 200 / 240 / 280 (+ 90% AP)

Parallel Convergence W

Parallel Convergence

Cooldown: 22/20/18/16/14

Cost: 30/35/40/45/50 Mana

Range: 1600

Ekko's basic attacks deal bonus magic damage to low health enemies. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time.

Shield Strength: 100 / 120 / 140 / 160 / 180 (+ 150% AP)

Phase Dive E

Phase Dive

Cooldown: 9/8.5/8/7.5/7

Cost: 40/45/50/55/60 Mana

Range: 325

Ekko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target.

Bonus Magic Damage: 50 / 75 / 100 / 125 / 150 (+ 40% AP)

Chronobreak R

Chronobreak

Cooldown: 110/80/50

Cost: 100 Mana

Range: 850

Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Enemies near his arrival zone take massive damage.

Magic Damage: 200 / 350 / 500 (+ 175% AP)

Heal: 100 / 150 / 200 (+ 60% AP) (+ 3% per 1% of health lost in the past 4 seconds)

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Playing the matchup

Playing as Ekko

  • Chronobreak is a potent escape tool, but it can also be quite powerful when used offensively. Don't underestimate its damage potential.
  • If you can proc Z-Drive Resonance on an enemy champion, it's worth taking risks to do so. The bonus Move Speed makes it easy to escape.
  • Phase Dive's dash is a great tool for setting up Ekko's other abilities. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence.

Playing against Ekko

  • Ekko is significantly weaker when his ultimate is down. Watch for the trail he leaves behind to determine if Chronobreak is available.
  • Ekko's stun zone takes 3 seconds to arm. Watch for the image he creates on cast and try to guess where the zone was placed.
  • The second hit of Timewinder does more damage than the first; try to avoid it.

Lore

A prodigy from the rough streets of Zaun, Ekko is able to manipulate time to twist any situation to his advantage. He uses his own invention, the Z-Drive, to explore the branching possibilities of reality, crafting the perfect moment to seemingly achieve the impossible the first time, every time. Though Ekko revels in this freedom, when there's a threat to those he cares about, he and the Firelights will do anything to defend them.