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Dr. Mundo

Dr. Mundo

Goes Where He Pleases P

Goes Where He Pleases

Innate: Dr. Mundo regenerates an additional 0.4% − 2.3% (based on level) of his maximum health every 5 seconds. 0.04% − 0.23% (based on level) of his maximum health every 0.5 seconds.
Passive: Periodically, Dr. Mundo gains immunity to the immobilizing effects of the next hostile spell to affect him. Upon resisting one, Dr. Mundo pays a health cost equal to 4% of his current health and propels a canister that lands 525 units in the general direction of its source, remaining on the ground for 7 seconds.
Dr. Mundo can move near the canister to consume it, healing himself for 4% of his maximum health and reducing the cooldown of Goes Where He Pleases by 15 seconds. Enemy champions can move near it to destroy it.
Goes Where He Pleases' cooldown resets upon respawning.
Infected Bonesaw Q

Infected Bonesaw

Cooldown: 4

Range: 975

Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them.

Magic Damage: 20 / 23 / 25 / 28 / 30% of target's current health

Minimum Damage: 80 / 130 / 180 / 230 / 280

Capped Monster Damage: 350 / 425 / 500 / 575 / 650

Heart Zapper W

Heart Zapper

Cooldown: 17/16.5/16/15.5/15

Range: 325

Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage.

Magic Damage per Tick: 5 / 9 / 13 / 16 / 20

Total Magic Damage: 80 / 140 / 200 / 260 / 320

Magic Damage: 20 / 35 / 50 / 65 / 80 (+ 7% bonus health)

Blunt Force Trauma E

Blunt Force Trauma

Cooldown: 9/8.25/7.5/6.75/6

Range: 0

Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health.

Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through.

Bonus Attack Damage: 2 / 2 / 2 / 3 / 3% maximum health

Minimum Bonus Physical Damage: 5 / 15 / 25 / 35 / 45 (+ 7% bonus health)

Maximum Bonus Physical Damage: 7 / 21 / 35 / 49 / 63 (+ 10% bonus health)

Maximum Dosage R

Maximum Dosage

Cooldown: 120

Range: 20

Dr. Mundo pumps himself with chemicals, instantly healing a percent of his missing Health. He then gains Move Speed and regenerates a portion of his maximum Health over a long duration.

Increased Base Health: 15 / 20 / 25% missing health

Bonus Movement Speed: 15 / 25 / 35%

Bonus Health Regeneration: 10 / 20 / 30% maximum health

Health Regenerated per 0.5 Seconds: 1 / 2 / 3% maximum health

Total Health Regenerated: 20 / 40 / 60% maximum health

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Matches

Playing the matchup

Playing as Dr. Mundo

  • A well-timed Sadism can bait enemy champions into attacking you even when they lack the damage to finish you.
  • Spirit Visage will increase the healing done by your ultimate and lower cooldowns on all of your abilities.
  • Cleavers are a powerful tool for killing neutral monsters. Instead of returning to base, farm neutral monsters until your ultimate can heal you.

Playing against Dr. Mundo

  • Try to coordinate high-damage abilities with your allies right after Dr. Mundo uses his ultimate, but if you're unable to kill him quickly with burst he will heal through the damage.
  • Try casting Ignite when Dr. Mundo uses Sadism to negate a large portion of its healing.

Lore

Utterly mad, tragically homicidal, and horrifyingly purple, Dr. Mundo is what keeps many of Zaun's citizens indoors on particularly dark nights. Now a self-proclaimed physician, he was once a patient of Zaun's most infamous asylum. After "curing" the entire staff, Dr. Mundo established his practice in the empty wards that once treated him and began mimicking the highly unethical procedures he had so often experienced himself. With a full cabinet of medicines and zero medical knowledge, he now makes himself more monstrous with each injection and terrifies the hapless "patients" who wander near his office.