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Darius

Darius

Hemorrhage P

Hemorrhage

Innate: Darius' damaging basic attacks and abilities apply a stack of Hemorrhage to enemies for 5 seconds, refreshing on subsequent applications and stacking up to 5 times.
Hemorrhage: For each stack, the target is dealt 13 − 30 (based on level) (+ 30% bonus AD) total physical damage over the duration, 3.25 − 7.5 (based on level) (+ 7.5% bonus AD) physical damage every 1.25 seconds over the duration, up to a maximum of 65 − 150 (based on level) (+ 150% bonus AD) total physical damage over the duration. 16.25 − 37.5 (based on level) (+ 37.5% bonus AD) physical damage with each tick. Hemorrhage deals 200% damage against monsters.
When Darius kills a champion with Noxian Guillotine, or applies 5 stacks on an enemy champion, he becomes empowered with Noxian Might for 5 seconds.
Noxian Might: Darius gains 30 − 230 (based on level) bonus attack damage and instantly applies 5 Hemorrhage stacks through his usual means.
Decimate Q

Decimate

Cooldown: 9/8/7/6/5

Cost: 25/30/35/40/45 Mana

Range: 1

Darius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. Darius heals based on enemy champions and large monsters hit by the blade.

Physical Damage (Blade): 50 / 80 / 110 / 140 / 170 (+ 100 / 110 / 120 / 130 / 140% AD)

Reduced Damage (Handle): 18 / 28 / 39 / 49 / 60 (+ 35 / 39 / 42 / 46 / 49% AD)

Crippling Strike W

Crippling Strike

Cooldown: 5

Cost: 40 Mana

Range: 300

Darius's next attack strikes an enemy's crucial artery. As they bleed out, their Move Speed is slowed.

Bonus Physical Damage: 40 / 45 / 50 / 55 / 60% AD

Apprehend E

Apprehend

Cooldown: 26/23.5/21/18.5/16

Cost: 70/60/50/40/30 Mana

Range: 535

Darius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.

Armor Penetration: 20 / 25 / 30 / 35 / 40%

Noxian Guillotine R

Noxian Guillotine

Cooldown: 120/100/80

Cost: 100/100/0 Mana

Range: 460

Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for a brief duration.

True Damage: 125 / 250 / 375 (+ 75% bonus AD)

Bonus Damage Per Stack: 25 / 50 / 75 (+ 15% bonus AD)

Maximum True Damage: 250 / 500 / 750 (+ 150% bonus AD)

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Playing the matchup

Playing as Darius

  • Decimate is a powerful harassment ability. Strike an enemy from maximum range for the greatest effect.
  • Noxian Guillotine does more damage the more attacks you can land prior to it. Use Noxian Might to deal maximum damage.
  • Darius benefits greatly from enhanced survivability. The longer you can prolong a fight, the more powerful he becomes.

Playing against Darius

  • When Darius's axe grab is on cooldown, he is vulnerable to harassment attacks.
  • Darius's ability to escape from fights is limited. If you have an advantage against him, press your lead.

Lore

There is no greater symbol of Noxian might than Darius, the nation's most feared and battle-hardened commander. Rising from humble origins to become the Hand of Noxus, he cleaves through the empire's enemies—many of them Noxians themselves. Knowing that he never doubts his cause is just, and never hesitates once his axe is raised, those who stand against the leader of the Trifarian Legion can expect no mercy.