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Briar

Briar

Crimson Curse P

Crimson Curse

Innate: Briar's basic attacks and abilities inflict a bleed against enemies for 5 seconds, refreshing on subsequent applications, stacking up to 9 times and dealing 25% damage for stacks beyond the first. The bleed deals 10 − 50 (based on level) (+ 50% bonus AD) total physical damage over the duration, increased by 2.5 − 12.5 (based on level) (+ 12.5% bonus AD) for each subsequent stack and up to a maximum of 30 − 150 (based on level) (+ 150% bonus AD). 1 − 5 (based on level) (+ 5% bonus AD) physical damage every 0.5 seconds, increased by 0.25 − 1.25 (based on level) (+ 1.25% bonus AD) for each subsequent stack and up to a maximum of 3 − 15 (based on level) (+ 15% bonus AD) per tick. Briar heals herself equal to 25% of the pre-mitigation damage dealt. If a target dies while bleeding, she will heal herself equal to 125% of the remaining bleed damage.
Briar has no base health regeneration, but she increases healing from all sources by 0% : 40% (based on missing health) (+ 0% : 2.5% (based on missing health) per 100 bonus health).
Head Rush Q

Head Rush

Cooldown: 13/12/11/10/9

Range: 475

Briar leaps to a unit and hits enemies with The Heel Wheel (of Pain), stunning them and breaking their Armor.

Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 80% bonus AD) (+ 60% AP)

Resistances Reduction: 10 / 13 / 15 / 18 / 20%

Blood Frenzy / Snack Attack W

Blood Frenzy / Snack Attack

Cooldown: 14/13/12/11/10

Range: 350

Briar leaps forward and shatters her pillory, entering a Blood Frenzy that causes her to relentlessly pursue the nearest enemy (prioritizing champions). While frenzied, she gains increased Attack Speed and Move Speed, and her attacks deal damage in an area around her target.

Briar can reactivate this ability while frenzied to take a CHOMP out of her target on her next attack, dealing additional damage based on their missing Health, and healing Briar based on the damage she deals.

Bonus Attack Speed: 55 / 65 / 75 / 85 / 95%

Bonus Movement Speed: 24 / 33 / 42 / 51 / 60%

Physical Damage: 60 / 70 / 80 / 90 / 100% AD

Chilling Scream E

Chilling Scream

Cooldown: 16

Range: 400

Briar refocuses her mind, removing Blood Frenzy and channeling energy into a powerful scream that damages and slows enemies. While charging, she takes reduced damage and heals for a portion of her max Health. A fully charged scream knocks foes back, dealing additional damage and stunning those who collide with a wall.

Heal Per Tick: 3 / 3 / 3 / 4 / 4% maximum health

Maximum Heal: 10 / 12 / 13 / 15 / 16% maximum health

Maximum Magic Damage: 80 / 115 / 150 / 185 / 220 (+ 100% bonus AD) (+ 100% AP)

Minimum Magic Damage: 2 / 3 / 4 / 5 / 6 (+ 3% bonus AD) (+ 3% AP)

Bonus Magic Damage: 140 / 215 / 290 / 365 / 440 (+ 240% bonus AD) (+ 240% AP)

Total Magic Damage: 220 / 330 / 440 / 550 / 660 (+ 340% bonus AD) (+ 340% AP)

Certain Death R

Certain Death

Cooldown: 120/100/80

Range: 12000

Briar kicks her pillory's hemolith gemstone, marking the first champion it hits as her prey. She then beelines straight to them, fearing other surrounding enemies upon arriving at her target, and enters a state of complete hemomania. She will pursue her prey until death, gaining the benefits of Blood Frenzy as well as additional Armor, Magic Resistance, Life Steal, and Move Speed.

Magic Damage: 150 / 250 / 350 (+ 50% bonus AD) (+ 120% AP)

Life Steal: 10 / 15 / 20%

Additional Bonus Movement Speed: 10 / 20 / 30%

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Lore

A failed experiment by the Black Rose, Briar's uncontrollable bloodlust required a special pillory to focus her frenzied mind. After years of confinement, this living weapon broke free from her restraints and unleashed herself into the world. Now she's controlled by no one—following only her hunger for knowledge and blood—and relishes the opportunities to let loose, even if reining back the frenzy isn't easy.