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Brand

Brand

Blaze P

Blaze

Innate: Brand's abilities apply a stack of Ablaze to enemies hit for 4 seconds, stacking up to 3 times and refreshing the duration of all stacks with each application. Subsequent abilities used against a target with Ablaze are empowered. Killing an enemy afflicted with Ablaze or any enemy with an ability restores 20 − 40 (based on level) mana.
Ablaze: While afflicted with Ablaze, the target is dealt magic damage equal to 2% of their maximum health over 4 seconds. 0.167% of their maximum health every 0.25 seconds over 4 seconds. Each stack of Ablaze deals damage to the target individually and applies their damage ticks dependent on the time they were applied, even if the duration of all the stacks are refreshed. Ablaze deals 240% damage per tick to monsters; this damage is capped at 10 / 20 / 30 (based on Ablaze stacks) per tick against non-epic monsters and 20 / 40 / 60 (based on Ablaze stacks) per tick against epic monsters. a total of 160 / 320 / 480 (based on Ablaze stacks) against non-epic monsters and 320 / 640 / 960 (based on Ablaze stacks) against epic monsters.
Upon applying 3 stacks of Ablaze to a large monster or enemy champion, the fire becomes unstable, causing it form a fiery ring around the target that grants sight within its radius and, after 2 seconds, consumes their stacks to explode. All enemies within the detonation are applied a stack of Ablaze and dealt magic damage equal to 8% − 12% (based on level) of their maximum health (+ 2% per 100 AP), capped at 270 / 355 / 440 / 525 (based on level) against monsters.
Brand cannot stack Ablaze more than once on enemies that have had a ring explode from them in the last 4 seconds.
The ring will form even if the target dies to the ability applying the third stack, and will still trigger the explosion if the target dies before it.
Sear Q

Sear

Cooldown: 8/7.5/7/6.5/6

Cost: 70 Mana

Range: 1050

Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target.

Magic Damage: 70 / 100 / 130 / 160 / 190 (+ 65% AP)

Pillar of Flame W

Pillar of Flame

Cooldown: 10/9.5/9/8.5/8

Cost: 60/70/80/90/100 Mana

Range: 900

After a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.

Magic Damage: 75 / 120 / 165 / 210 / 255 (+ 60% AP)

Increased Damage: 94 / 150 / 206 / 263 / 319 (+ 75% AP)

Conflagration E

Conflagration

Cooldown: 13/12/11/10/9

Cost: 90 Mana

Range: 625

Brand conjures a powerful blast at his target that spreads to nearby enemies, dealing magic damage. If the target is ablaze, Conflagration's spread is doubled.

Magic Damage: 55 / 80 / 105 / 130 / 155 (+ 60% AP)

Pyroclasm R

Pyroclasm

Cooldown: 100/90/80

Cost: 100 Mana

Range: 750

Brand unleashes a devastating torrent of fire that bounces up to 5 times off of Brand and nearby enemies, dealing magic damage to enemies each time bounce. Bounces prioritize stacking Blaze to max on Champions. If a target is ablaze, Pyroclasm will briefly slow them.

Magic Damage: 100 / 175 / 250 (+ 25% AP)

Total Single-Target Damage: 300 / 525 / 750 (+ 75% AP)

Slow: 30 / 45 / 60%

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Matches

Playing the matchup

Playing as Brand

  • You can deter enemies from standing near their minions by setting them ablaze, due to Conflagration.
  • You can use Brand's abilities in a variety of combinations to maximize his damage in different situations.
  • Pyroclasm bounces randomly between enemies, so try to cast it on a small group of enemies if you want to hit the same target multiple times.

Playing against Brand

  • Brand must land an ability before his combo is able to get started. Dodging his Sear or Pillar of Flame will disrupt his rhythm.
  • Try to move away from allies when you see Pyroclasm being cast. The initial missile speed is slow, which should give your team time to react.
  • Brand's passive allows him to excel against teams that cluster together. Be sure to split up against him.

Lore

Once a tribesman of the icy Freljord named Kegan Rodhe, the creature known as Brand is a lesson in the temptation of greater power. Seeking one of the legendary World Runes, Kegan betrayed his companions and seized it for himself—and, in an instant, the man was no more. His soul burned away, his body a vessel of living flame, Brand now roams Valoran in search of other Runes, swearing revenge for wrongs he could never possibly have suffered in a dozen mortal lifetimes.