← Champions
Aurora

Aurora

Spirit Abjuration P

Spirit Abjuration

Innate: Aurora's damaging basic attacks and abilities apply a stack of Spirit Abjuration to enemies for 4 seconds, refreshing on subsequent applications and stacking up to 3 times. The third stack against a target consumes them all to deal bonus magic damage equal to 2.5% (+ 2% per 100 AP) of the target's maximum health, capped at 100 − 180 (based on level) against monsters.
Upon consuming the stacks from a champion, Aurora additionally exorcises them, freeing a Spirit from the target that follows her for the same duration. For each active Spirit, Aurora is healed for 3 − 20 (based on level) (+ 2% AP) every second. Subsequent exorcisms free further Spirits and refresh all active Spirits. Aurora may have up to 4 Spirits at a time, for a maximum heal per tick of 12 − 80 (based on level) (+ 8% AP).
Twofold Hex Q

Twofold Hex

Cooldown: 9/8.5/8/7.5/7

Cost: 60 Mana

Range: 900

Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.

Magic Damage: 45 / 70 / 95 / 120 / 145 (+ 40% AP)

Minimum Magic Damage: 45 / 70 / 95 / 120 / 145 (+ 40% AP)

Maximum Magic Damage: 68 / 105 / 143 / 180 / 218 (+ 60% AP)

Subsequent Bolt Minimum Magic Damage: 9 / 14 / 19 / 24 / 29 (+ 8% AP)

Subsequent Bolt Maximum Magic Damage: 14 / 21 / 29 / 36 / 44 (+ 12% AP)

Across the Veil W

Across the Veil

Cooldown: 22/21/20/19/18

Cost: 80 Mana

Range: 700

Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time.

Invisibility Duration: 1 / 1 / 1 / 1 / 2 seconds

Bonus Movement Speed: 20 / 25 / 30 / 35 / 40%

The Weirding E

The Weirding

Cooldown: 15/14/13/12/11

Cost: 80 Mana

Range: 825

Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.

Magic Damage: 70 / 110 / 150 / 190 / 230 (+ 70% AP)

Between Worlds R

Between Worlds

Cooldown: 140/120/100

Cost: 100 Mana

Range: 250

Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other.

Magic Damage: 175 / 275 / 375 (+ 60% AP)

Rift Duration: 2 / 3 / 3 seconds

Slow Duration: 2 seconds

Tier
Win Rate
Rank
Pick Rate
Ban Rate
Matches

Lore

From the moment she was born, Aurora navigated life with a unique ability to move between the spirit and material realms. Determined to learn more about the spirit realm's inhabitants, she left her home to further her research and happened upon a wayward demigod who'd become twisted and lost to time. Witnessing his desperation, Aurora resolved to find a way to help her feral friend regain his forgotten identity—a journey that would take her to the farthest reaches of the Freljord.