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Akshan

Akshan

Dirty Fighting P

Dirty Fighting

Innate: Whenever Akshan uses a basic attack, he fires an additional shot after a delay that deals 50% AD physical damage, increased to 100% AD against minions. Issuing an attack order on a different target before the additional shot has been launched causes Akshan to fire it at the new target. If the second shot is cancelled instead, he gains 20 − 75 (based on level) × (1 + 100% bonus attack speed) bonus movement speed decaying over 1 second.
The additional shot applies on-hit effects, triggers on-attack effects, and can critically strike for (122.5% + 28%) damage. 70% total critical damage.
Innate: Akshan's basic attacks on-hit and ability hits apply a stack of Dirty Fighting to enemies for 5 seconds, refreshing on subsequent applications and stacking up to 3 times. The third stack against a target consumes them all to deal them 15 / 40 / 80 / 150 (based on level) (+ 60% AP) bonus magic damage; if the target is a champion, Akshan will also gain a 40 − 280 (based on level) (+ 35% bonus AD) shield for 2 seconds. The shield may be gained only once every few seconds.
Avengerang Q

Avengerang

Cooldown: 9/8/7/6/5

Cost: 60/65/70/75/80 Mana

Range: 850

Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy.

Physical Damage: 5 / 25 / 45 / 65 / 85 (+ 80% AD)

Total Physical Damage: 10 / 50 / 90 / 130 / 170 (+ 160% AD)

Non-Champion Damage: 40 / 50 / 60 / 70 / 80%

Going Rogue W

Going Rogue

Cooldown: 18/14/10/6/2

Cost: 40/30/20/10/0 Mana

Range: 5500

Akshan passively marks enemy champions as Scoundrels when they kill his ally champions. If Akshan kills a Scoundrel, he resurrects the allies they killed, gains bonus gold, and clears all marks.

When activated, Akshan enters camouflage and gains Move Speed and Mana Regen while moving towards Scoundrels. Akshan loses the camouflage quickly while he is not in brush or near terrain.

Bonus Movement Speed: 80 / 90 / 100 / 110 / 120

Heroic Swing E

Heroic Swing

Cooldown: 18/16.5/15/13.5/12

Cost: 70 Mana

Range: 800

Akshan fires a grappling hook into terrain then swings around it, repeatedly firing at the nearest enemy while swinging. He can jump off early or gets knocked off when colliding with champions or terrain.

Physical Damage per Shot: 15 / 30 / 45 / 60 / 75 × (+ 15% AD) (+ 1 + 0.3 per 100% bonus attack speed)

Comeuppance R

Comeuppance

Cooldown: 100/85/70

Cost: 100 Mana

Range: 2500

Akshan locks onto an enemy champion and starts storing bullets. When released, he fires all stored bullets, dealing damage based on missing health to the first champion, minion, or structure hit.

Maximum Bullets Stored: 5 / 6 / 7

Bullet Storing Interval Time: 1 / 1 / 0 seconds

Minimum Physical Damage per Bullet: 0[25 / 30 / 35 / 40 / 45 ] × [1 (+ 00 : 0.5 ) (+ 0]) (+ 15% AD) (+ 0based on critical strike chance)

Maximum Physical Damage per Bullet: 0[75 / 90 / 105 / 120 / 135 ] × [1 (+ 00 : 0.5 ) (+ 0]) (+ 45% AD) (+ 0based on critical strike chance)

Minimum Charged Physical Damage: 0[125 / 210 / 315 ] × [1 (+ 00 : 0.5 ) (+ 0]) (+ 75 / 90 / 105% AD) (+ 0based on critical strike chance)

Damage to target on 67% missing hp: 0[375 / 630 / 945 ] × [1 (+ 00 : 0.5 ) (+ 0]) (+ 225 / 270 / 315% AD) (+ 0based on critical strike chance)

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Playing the matchup

Playing as Akshan

  • Raising an eyebrow in the face of danger, Akshan fights evil with dashing charisma, righteous vengeance, and a conspicuous lack of shirts. He is highly skilled in the art of stealth combat, able to evade the eyes of his enemies and reappear when they least expect him. With a keen sense of justice and a legendary death-reversing weapon, he rights the wrongs of Runeterra's many scoundrels while living by his own moral code: “Don't be an ass.”

Lore

Raising an eyebrow in the face of danger, Akshan fights evil with dashing charisma, righteous vengeance, and a conspicuous lack of shirts. He is highly skilled in the art of stealth combat, able to evade the eyes of his enemies and reappear when they least expect him. With a keen sense of justice and a legendary death-reversing weapon, he rights the wrongs of Runeterra's many scoundrels while living by his own moral code: “Don't be an ass.”